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Inv11 : Multiple Motion Constraint Madness

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Anonymous
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Inv11 : Multiple Motion Constraint Madness

At the behest of Manufacturing I'm playing around with a drive mechanism.

I've simplified the sprockets to discs and not put any chain in place, I'm just
using Motion Constraints.

The help says they're bi-directional, which is true when only one motion constraint
is used. But multiple motion constraints makes a mockery of this, see attached.

It is the same with both OGL and D3D


--
Pentium D950 3.40 GHz
2.0Gb RAM, 4Gb page, /3Gb & /PAE
Win X/P sp2 & I.E.7 [all hotfixes]
AIS11sp2DWF+FR [all hotfixes]
ATI Radeon X800
(Bios 11x-A47466-103)
(Drv. 8.263.0.0)(Config 10Nov06)
D3D Version 6.14.10.0407
OGL Version 6.14.10.5885

--
Duncan
"Humour ... is one man shouting gibberish in the face of authority, and proving by
fabricated insanity that nothing could be as mad as what passes for ordinary
living."
(Terence 'Spike' Milligan K.B.E., 1918-2002)
www.autodesk.co.uk/inventorjobs
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