Well no more white speckels (so far) but now I get solid black faces that shouldn't be there..
s..
Solved! Go to Solution.
Solved by mcgyvr. Go to Solution.
well now it "looks" like it might just be that part for some reason... I'm not seeing it yet in the next file I needed to render.
Brian,
I have a new tool for you Ctrl+F7
This will check and see if there is an issue with that body.
Caveat:
C:\Temp has to exist and be writable.
We will create a debug.txt file in there.
Let me know how that worked out for you.
Happy Easter.
@bob.holland wrote:
Brian,
I have a new tool for you Ctrl+F7
This will check and see if there is an issue with that body.
Caveat:
C:\Temp has to exist and be writable.
We will create a debug.txt file in there.
Let me know how that worked out for you.
Happy Easter.
Doesn't seem to do anything..
Maybe I'm not using it properly..
I created C:\Temp and made sure I could save files to that location.
With a model (ipt) file open I press Ctrl+F7
But nothing happens.. Should a debug.txt file show up in that location? It doesn't.
So file is attached..
Brian,
Sorry that was my mistake.
The Ctrl+F7 is a new took for 2015.
I missed read that you were on 2014.
I checked the file 2015 and it did not report back that it was bad.
I also did not see the anomaly that you saw int he file.
Thank you.
Brian,
I had mistakenly turned off Ray-Tracing.
I was able to replicate your results with Ray-Tracing turned on.
I found that if I rebuilt your part without your iFeature, it was fine.
Please check the file that I attached.
I will also be send this to dev for them to check.
Thank you.
I'm using 2015...
Ctrl+F7 doesn't seem to do anything..
Does that work for anyone else but Bob?
Not that it matters because this new "tool" didn't report any problems.
@mrattray wrote:
Doesn't work for me, either. I even went as far as to create a debug.txt file in C:\Temp, but nothing wrote to it when I hit ctrl+f7.
Yep me too... Might want to send that to dev too Bob..
Gentlemen,
Please try the following for me.
Exit inventor
Make sure that C:\Temp exists and is writable
Start inventor
Open a part or an assembly
Ctrl+F7
Please let me know your results.
Thank you.
@bob.holland wrote:
Gentlemen,
Please try the following for me.
Exit inventor
Make sure that C:\Temp exists and is writable
Start inventor
Open a part or an assembly
Ctrl+F7
Please let me know your results.
Thank you.
Bob... We did.. It doesn't work.
Nothing happens..
Note: C:\Temp did NOT exist so we simply created a new folder in Windows explorer..
What about C:Windows/Temp ?
I am stuck rendering for a while so cant test it myself.
@bob_holland That's exactly what I did, Bob. No text files are being created. I know C:\Temp exists and is wrtiable becuase I use that location for my custom BOM to ERP macros, which is what those two text files that are in there are about.
@Ajcraig99 Good idea, but no dice. The two text files that are in there are empty.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
I don't see it anywhere.. i've looked in a bunch of common locations and its not there..
I'm going to have a teamviewer session with Bob tomorrow so he can see whats going on with the ctrl+F7 "secret hidden tool" 😉
Hm. I've read the http://blogs.rand.com/manufacturing/2016/06/inventor-file-troubleshooting-body-sanity-check-tool.htm... and discovered that Ctrl+F7 is present in Inventor 2014.
But I don't understand what kind of a help the tool is for designer.
For example "bad" body is found in attached IPT (nothing to do with import from neutral format).
Ok what now?
1. Why the body is bad?
2. What should designer do to make it "good"?
Not sure why the body is bad, but if i delete the "RevolutionAngle1" and then recreate it with a revolve it reports no more bad bodies.
(Also, there were double lines for the centerline.)
I did this in IV2016 though.
The name "RevolutionAngle1" and the parameter naming for the dimensions makes me think this is imported from Mechanical Desktop, is that correct?
I've never really liked how those get imported into Inventor, i usually recreate them from scratch, so i suspect it might have to do something with the import.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Seems like previous sample was indeed imported from MDT.
But what would you say about another IPT (attached)?
Ok, definitely not a Mechanical Desktop part so not sure why it has a bad body.
I fixed it the same way though, deleted the loft and recreated it and everything is fine again:
If it way created in an older version, perhaps it's a migration issue...
(That's just thinking out loud, i have no idea why you're seeing those bad bodies...)
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands