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*Bob Johnson
Message 1 of 11 (125 Views)

How to rotate an assembly?

125 Views, 10 Replies
06-01-2005 04:16 PM
I have a octagon shaped base assembly and a octagon shaped roof assembly.
It's a gazebo. The octagon shapes are 22.50 degrees out of phase or
alignment. I have checked the coordinate system for both assemblies and they
agree. I know how to rotate a component, but how do you rotate a whole
assembly? Your help please.

thank you, Bob
*Gary R Smith \(Autodesk\)
Message 2 of 11 (125 Views)

Re: How to rotate an assembly?

06-01-2005 04:48 PM in reply to: *Bob Johnson
Without seeing your models there are a number of things you could do:

1) there is no reason that you can't simply constrain the roof to the base
directly (unless there is some reason you NEED the coordinate systems
aligned)

2) you could unground the 1st part placed (in one or the other assemblies)
and manually constraint it to the assembly coordinate system and create an
angle constraint between the appropriate planes to get the alignment you
want - which should then realign all the other parts (assuming they're all
constrained to the first/grounded part)

3) you could open the first part (in either assembly) and realign the base
feature's sketch coordinate system

However I'm not sure why # 1 isn't your first option.
*Bob Johnson
Message 3 of 11 (125 Views)

Re: How to rotate an assembly?

06-01-2005 07:20 PM in reply to: *Bob Johnson
Thanks Gary, there is more than one way to solve a problem, if you don't let
yourself locked in on one procedure. Solution no. 1 worked just fine. Bob

"Gary R Smith (Autodesk)" wrote in message
news:4862758@discussion.autodesk.com...
Without seeing your models there are a number of things you could do:

1) there is no reason that you can't simply constrain the roof to the base
directly (unless there is some reason you NEED the coordinate systems
aligned)

2) you could unground the 1st part placed (in one or the other assemblies)
and manually constraint it to the assembly coordinate system and create an
angle constraint between the appropriate planes to get the alignment you
want - which should then realign all the other parts (assuming they're all
constrained to the first/grounded part)

3) you could open the first part (in either assembly) and realign the base
feature's sketch coordinate system

However I'm not sure why # 1 isn't your first option.
Active Member
Posts: 9
Registered: ‎12-12-2005
Message 4 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 09:59 AM in reply to: *Bob Johnson
I need to rotate a part 45 degrees then make a 58 degree cut. Put the flat side facing you with the notch bottom right. How do I rotate this part 45 degrees then make a 58 degree cut on the angle at bottom right in this view. I need help
*Quinn Zander
Message 5 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 10:41 AM in reply to: *Bob Johnson
I want to help but I really don't understand.

Which flat side should face normal to the screen? -should the orientation be
normal (use the view function "look at" on the XY plane) to the XY plane?

Why would you need to rotate the part? -do you mean a revolve to make a
cylindrical cut? -or create this part as a revolved (curved) section rather
than flat?

Can't you just sketch a 58deg line and extrude it off? -or could you use a
draft to "pull" an edge/face back if that is the intent?

QBZ


wrote in message news:5042395@discussion.autodesk.com...
I need to rotate a part 45 degrees then make a 58 degree cut. Put the flat
side facing you with the notch bottom right. How do I rotate this part 45
degrees then make a 58 degree cut on the angle at bottom right in this view.
I need help
Valued Mentor
Posts: 1,195
Registered: ‎10-07-2003
Message 6 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 10:45 AM in reply to: *Bob Johnson
I'm having a hard time understanding what you're after. When you say 'rotate the part 45 degrees', I think I know what you mean, but '58 degree cut on the angle at bottom right' is not clear.
Could you post a marked-up screen cap?
Paul Cunningham
IV2008
Active Member
Posts: 9
Registered: ‎12-12-2005
Message 7 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 02:47 PM in reply to: *Bob Johnson
The largest uncut face in th XY plane, rotate the view until the notch is at the bottom right. Isometrically rotate the view 45 degrees then make a 58 degree cut on the longest plane that intersects the bottom. This is confusing to me. I wish I could send you the drawing I'm trying to convert to Inventor. It is faxable.
*Gary R Smith \(Autodesk\)
Message 8 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 03:24 PM in reply to: *Bob Johnson

I'll admit that I'm also confused.

 

I see a part with 17 features that I suspect could
be modeled as an extrude with three cuts?

 

Without looking at what you are trying to
duplicate, it seems that we're all going to have trouble understanding your
description.

 

Can you make a screen shot and mark that
up?

 

[img src="@96860"]
*Gary R Smith \(Autodesk\)
Message 9 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 03:42 PM in reply to: *Bob Johnson

Perhaps we could use the labels in this to further
discuss?

 

[img src="@96864"]
Distinguished Contributor
Posts: 4,994
Registered: ‎12-12-2003
Message 10 of 11 (125 Views)

Re: How to rotate an assembly?

12-20-2005 04:24 PM in reply to: *Bob Johnson
I simplified what you had so far but don't know where to go from there. Pull down the red End of Part marker (EOP).

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