If Autodesk could solve the problem of modeling self intersecting sweeps
and fillets, I suspect it would make your weld issue easier to deal
with. The other thing this would enable is the ability to make cuts
which are trivial to do on a 2D mill or with a router. This is
something we have asked for since MDT / R1. It would also provide a
little advantage for Autodesk in the market place.
As an example of what I mean, draw a 2x2x2 cube. On one of the edges,
place a .5 fillet. On a face which is away from the fillet and parallel
to it, place a sketch and draw a 1 radius arc. Now, try to sweep this
arc as a cut down the straight edge and around the .5 corner. The
preview will show correctly but the sweep will fail. To construct the
correct geometry, we must perform a number of operations using sweeps,
extrudes and revolves. In the real world, the mill / router just runs a
1 radius cutter down the path.
Gary R Smith (Autodesk) wrote:
> I realize that we have quite a large opportunity in making the welding
> functionality more useful for those of you who use it a lot. One area
> that I want to focus on is the welding of structural frames with
> tubing, angle and channel. Often in these welds, you'll have a fillet
> down one edge and a groove along the perpendicular edge with a really
> "ugly" bit of transitional topology that wraps around the corner. For
> the welder, this is just business as usual. For the mathmaticians we
> have working on the building the surfaces and solids that represent
> the weld bead - this gets ugly.
>
> The reason the groove welds I asked about are on the top of the "short
> list" is that they were actually in the earliest builds we were doing
> for what shipped as R6. We ended up having to disable the modeling
> functionality because we were unable to get the symbol and
> caterpillering to correctly recover (with repeatable stability) within
> the drawings.
>
> I'm hopeful that we'll get all of the capabilities that most of you need.
>
> A very large percentage of the design work that I used to do (back
> when I wore your shoes) involved a base frame weldment which was
> subsequently machined that then had parts bolted on.
>
> Please be patient - the weldment functionality will improve.
>
> Thanks,
>
>
> Gary