Hi,
Within dynamic simulation, I am trying to have a ball follow a track made of (2) rods, I can do it if the rods are straight but I do not know how to properly apply joints to allow the ball to follow the tracks when they are turning. Are there some tips on how to accomplish this? I need to do this within dynamic simulation because I also hope to add a chain and sprockets with a ball holder to bring the ball back up to the top.
I am very experienced with Inventor but using dynamic simulation is somewhat new to me and I am not sure I can accomplish this.
Thanks,
Rob
Can you attach the assembly here?
Have you tried a Spatial joint and 3D Contact joints?
Define Gravity.
http://forums.autodesk.com/autodesk/attachments/autodesk/78/295240/1/Loop%20d%20Loop.gif
I have tried all 3 of those things at different times but obviously not correctly. I will attach my assembly. Please note that the track is not correct and is not realistic - only used to try to get the ball to follow for a little while. (I know that is not fully constrained.)
Thanks for taking a look.
Files are INV 2013.
Hi Rob,
We had a discussion about a similar model here: 3D-Contact-and-Spatial-Joints-Challenge
As JD said, you'll need a spatial joint between the ball and the track to set up the degrees of freedom of the mechanism. Add a 3D contact with some friction, apply gravity and it should get you going.
I've attached an R2013 quick mockup simulation to illustrate.
Thanks! -Hugh
I will not have access to my 2013 machine until tomorrow, but a couple of things -
You only need one Spatial joint to get the ball out of the Grounded group and into the Mobile Group with 6 degrees of freedom.
Why did you create the ball from a cylinder rather than revolve a half circle or better yet, use the Sphere command?
You will need a little rotational velocity or at least a slight downward ramp to the track to start the ball moving, otherwise gravity pulls it straight down - and there it will sit when it hits the track.
Also you need the 3D Contact.
Well, I see Hugh posted an example while I was typing.
Sorry Guys, I didn't hit refresh before I posted
I added some initial velocity and a 3D contact to your assembly. It seems like the curvature of the track is too sharp to keep the ball captive.
Best regards, -Hugh
Hi JD,
I understand the slight downward section of the track being needed - I was just going to adjust gravity angle to get the ball moving in the meantime. (The track is not correct - just did quickly to get something going.) I know about revolving and sphere - felt like being different and if I did not do that you would not be able to ask me any typical JD questions. 🙂
I am going over Hugh's example right now and will post more if I need more info on what exactly was selected for the two objects.
Thank you guys!