I find myself unable to fix the missing/invalid axis issue with sketch 4 of the attached part. After redefining axes and getting a prompt to specify the origin, the cursor gains a + icon but I can't find anything that I'm able to click on. What am I missing? I'm also unsure what caused the origin to go missing. Information on how to kill an origin would be appreciated so I can avoid doing it in the future. In case it makes a difference, the geometry for Sketch 4 was copied from a different part then the straight lines were adjusted as I couldn't figure out how to get the whole copied section to accept being rotated by 90 degrees.
Thanks
Solved! Go to Solution.
Solved by -niels-. Go to Solution.
Welcome to the Forum!
Here is the procedure on how to fix those errors:
1. Right-click the sketch and select "edit coordinate system"
2. Select the blue (Z-axis) point and then select a point where you want the origin to be
3. Select either the green (Y-axis) or red (X-axis) arrow and then select the edge to which it should align
4. Right-click and select "flip axis" if needed
Hope this helps.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Thank you so much! I wasn't clicking on the little blue z-axis first which is where I went wrong.
Is it possible to open the design doctor when there are no constraint errors (no red + to click on)? I originally noticed the missing origin error in the design doctor in my assembly when I created a poorly thought out constraint, but once I fixed that I coudn't start design doctor again since no constraints were failing.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands