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rmerlob
Posts: 128
Registered: ‎10-21-2011
Message 1 of 6 (308 Views)

Best frame generator practices

308 Views, 5 Replies
03-19-2012 01:36 PM

Hi, I want to create a structure using the attached part geometry, what would be the best way to make the crosses coincident with the two long columns? (just like the 2 at the top but without having to manually trim each line, if it could be constrained to variable parameters even better)

 

The structure has the same geometry on all four sides so i intend to circular patern the frame generator components around the Z axis, any tips/ideas on better workflows?

 

Valued Contributor
cadull_rb
Posts: 79
Registered: ‎11-16-2011
Message 2 of 6 (278 Views)

Re: Best frame generator practices

03-20-2012 06:23 PM in reply to: rmerlob

You may like to consider using iCopy - see http://www.youtube.com/watch?v=5-YtYo_gpjs for example.

Distinguished Contributor
rmerlob
Posts: 128
Registered: ‎10-21-2011
Message 3 of 6 (251 Views)

Re: Best frame generator practices

03-21-2012 03:21 PM in reply to: rmerlob

Thank you,

 

Should I pattern frame components from the frame subassembly? Or is this not recommended, the reason Im asking is because that leaves no way to edit the component without deleting the pattern first.

 

I think i might be missing something.

 

 

Distinguished Contributor
rmerlob
Posts: 128
Registered: ‎10-21-2011
Message 4 of 6 (246 Views)

Re: Best frame generator practices

03-21-2012 04:02 PM in reply to: cadull_rb

I think that, in the simplest form my question has always been:

 

What is the best way to handle symmetry and repetiveness in frame generator?

 

I mean should I be mirroring/patterning:

 

-Components?

 

-Sketch geometry?

 

-Planes and then projecting sketch geometry? (so i can have a line for each member?

 

I know  this might be situational but what are the most common practices, as another example:

 

How can i mirrror/pattern this frame so its the same on all four sides? Hopefully any end treatments done before the frame will repeat too and i should be able to change frame member sizes and also add new end treatments after the mirror/patterning.

 

Hope JDMather will give this a shot too.

 

PS: i know this is simple and i should prolly just draw all the lines but i dont want to.

 

 

New Member
invapp
Posts: 1
Registered: ‎03-23-2012
Message 5 of 6 (205 Views)

Re: Best frame generator practices

03-23-2012 01:46 AM in reply to: rmerlob

It's easy to make the frame with programming, but don't know how to do the end treatments.

Employee
JunjieZhao
Posts: 12
Registered: ‎12-23-2007
Message 6 of 6 (204 Views)

Re: Best frame generator practices

03-23-2012 02:28 AM in reply to: rmerlob

Hi, please have a look at the attached files, is it the result you expect? 

 

I was just trying to use the iCopy tools to create the pattern skeletons. In this case, it may need 4 iCopy features to apply the same geometry on all 4 sides. After that, select all the sketch lines to create the FG members.

I'd like to listen to any other practice

 

Thanks & Regards,

 



Junjie(Henry) Zhao
Quality Assurance - Suite
Autodesk, Inc.

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