OK, how do you modify iMates once you have included them in a composite set?
The Edit is grayed out for the individual mates. Don't tell me, remove each
individual imate, delete the composite, make your mods and them build the
composite again. Is that intuitive or what? Especially since I just want to
know which way the arrow is pointing?
And how do you know which imate is which when you have a herd of them? Since
there location has no relationship to the constraints that they represent.
(Is there a way to relocate the glyph to the location that the part will
assume once it is constrained.) I would really like to Alt-drag the correct
part to the correct location. I am using several composites that have the
same name, is this a problem.
Am I on crack or is using iMates way more difficult than it should be? I
think if I have to see the "Possible Constraint Loss" warning box. (That
should say "All Constraints will be lost for this part don't even think
Inventor is smart enough to figure this out") I'm going to have to find a
new line of work, lawn care is looking really good, this tool is really
getting on my nerves. (Which is why I'm trying to get iMates to work.)
Can somebody point me to a real world tutorial on these things. The help
reads like sales mumbo jumbo and the tutorial doesn't represent the
complexity that I need to achieve to make these valuable. And checkout
iMates>templates there is no reference to iMates what so ever in that little
beauty.
TIA
And hey adesk, If your reading this, don't add any new functionality, I
haven't figured out how to work around what I have yet ;>)....
gcooper