Hi,
I have a part and would like to insert iFeature solid body as New solid.
Is there any way to do that?
Another thing would be how to add iFeature substraction (extrud) but in such a way that it would only interfere with one of solids present in the part?
Cris.
Hi,
I can not use derivered parts because I need this elements to be placed in different location. So generally iFrature works file except for some technical details.
first question is for addition.
Situation is as follows: In new part I have some solid body being produced using sweep, slice commands. Its geometry is rather complex.
In this part I want to place iFeature that holds some solid. It is constructed using extrusion, chamfer, filet.
When I insert iFeature and place it in the position I want everything crashes because hamfers and filets fail to produce miningful results because there are interfenrence with solid modeled in this part.
if I was able to place iFeature as new solud than after I could bool add this two solids and get result I want.
Secound question was for substracting iFeature but from selected solid if more then one are present in part iFeature is inserted to.
Cris.
Indeed, iFeature is not yet capable of generating a new solid by itself. I still think you could use Derive. Once the body is derived, you can use Move Bodies command or Direct Edit (R2015) to relocate the body to the desirable place.
Thanks!
Hi,
Thanks for advice but I am obviously unable to use this technique.
After deriving this body I can use move bodies but I can not rotate it. Also it is only possible to either insert numeric values of some displacement vector or use free drag.
I have quite complex geometry. In my part I have workplane and I would like to align XY plane of derived part to this workplane and place it in exact position that can only be calculated accurately by Inventor.
Something like constrains in assemblies would be usefully for derived parts.
Cris.
Please vote it.
http://forums.autodesk.com/t5/Inventor-IdeaStation/New-body-to-iFeature/idi-p/4321374
Admaiora
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@kmeldfreyssinet wrote:
After deriving this body I can use move bodies but I can not rotate it.
Cris.
Move Body can be used to translate and/or rotate.
Hi! Move Bodies can move and rotate selected bodies. The default mode is Move. If you want to rotate, you need to select the drop-down menu in the Move Bodies dialog and change it to Rotate.
I have heard similar confusion before due to the default display of the Move Bodies dialog. It makes people believe only move is allowed.
Thanks!
Hi,
Sorry to say but there is no drop down menu in move body dialog.
If Autodesk knowsk this command is introduced in a way that it confuses users why it was not changed?
Also functions of this command are not what I would expect in engineering software. Free drag is good for painting or graphics but when you deal with precise parts precise commands with snapping capabilities and precise positioning of elements are essential.
Cris.
I would not have stated (see message 7 above) that you can Rotate Body if it wasn't there.
In deed there is an option to rotate.
Still not a big help for me in this function. But thanks anyway.
Cris.
Quite clear for me the tool.
Admaiora
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