Inventor General Discussion

Inventor General Discussion

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tmccar
Posts: 469
Registered: ‎11-28-2007
Message 1 of 4 (748 Views)

Move sketch to origin

748 Views, 3 Replies
12-12-2007 07:09 AM
What is the best way to move a sketch so that its corner is exactly at the origin. Is it necessary to create a point at 0,0,0 first? Ihad assumed it would snap to the origin, and it looks OK at normal size. But when I zoom in, the corner is not on the origin.
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JDMather
Posts: 26,518
Registered: ‎04-20-2006
Message 2 of 4 (747 Views)

Re: Move sketch to origin

12-12-2007 07:11 AM in reply to: tmccar
Project Geometry
You might want to set it in your Application Options.
Tip #10
http://home.pct.edu/~jmather/AU2007/MA105-1L%20Mather.pdf

also,
http://www.mcadforums.com/forums/viewtopic.php?t=8698
Please mark this response as "Accept as Solution" if it answers your question.
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Mark_Flayler
Posts: 1,465
Registered: ‎07-30-2007
Message 3 of 4 (747 Views)

Re: Move sketch to origin

12-12-2007 07:13 AM in reply to: tmccar
Use Project Geometry and Project the Origin Point from the Origin Features Folder. Then use a constraint such as Coincident to lock the sketch on that point or use the Move command in the 2D Sketch Environment to move your Sketch to that location (works best with 2008 as 2008 allows you to relax dimensions and constraints during the move).

Gah!! JD you got me while I was typing! Message was edited by: mark.flayler
Mark Flayler Application Engineer - Manufacturing Solutions Division
IMAGINiT's Manufacturing Solutions Blog:
http://blogs.rand.com/manufacturing/
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Message 4 of 4 (747 Views)

Re: Move sketch to origin

12-12-2007 07:13 AM in reply to: tmccar
il giorno 12/12/2007 16.09 tmccar ha scritto:

> What is the best way to move a sketch so that its corner is exactly
> at the origin. Is it necessary to create a point at 0,0,0 first?
> Ihad assumed it would snap to the origin, and it looks OK at normal
> size. But when I zoom in, the corner is not on the origin.

If not set in the application properties, the origin is not
automatically projected in the sketch, so that you have to project it
manually in order to be able to snap onto it.

m.
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