Check this thread
http://discussion.autodesk.com/thread.jspa?messageID=4821116
1. It's easy. Check the Readme file, that comes with Inventor, in the /Bin/
folder.
2. Textures are imorted.
3. After importing into Viz, it saves in it's native version file format. If
you change the Inventor model, you have to re-import into Viz.
4. Assembly contstraints are not maintained in Viz. You will have to
manually link them.
5. I've never imported a 1000+ assembly, so I can't verify performance.
Hope this helps.
Mike
"stefanw" wrote in message
news:4830425@discussion.autodesk.com...
Hi all
We currently run Inventor 8,9&10 and for presentation purposes I want to
upgrade our Viz 3 to Viz 2006 with the intention of using Viz to take
directly Inventor Part and Assembly models.
It sounds so easy to import Inventor Models into Viz but how easy is this
really? and:-
Are there any common problems encountered doing this.
Will Viz keep all textures and surface colours from the inventor
original.(the last thing we want is to colour all the surfaces again)
Will Viz convert and make separate 3ds models automatically, or does it tie
up the original Inventor Model.
If Viz is using an Inventor file, can Inventor Still work on the file.
Will Viz get really sluggish if an inventor assembly has 1000+ parts.
The theory's all sound wonderful but I want input from actual users who have
to do this.
Help
Any comments welcome.