Is there any way to place a full round or bullnose feature on the end of a cylinder without having to use any formulas or pay attention to dimensions similar to the three face selection of the full round fillet option?
Obviously you can take the diameter/2, but the three face selection of the full round fillet is quite simple, and if you didn't originally plan on having the full round it takes extra digging to come up with the right parameter to use.
Hi!!
You can do this with the "PATCH" tool.
Below you can see the difference between the revolve method (left) and with the patch tool method (right).
Regards.
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You can get easy access to the Measure command while in the Fillet command.
The only problem with the measure command is that it won't update if the cylinder size changes, which is one thing I really like about the full round command (or looking up the parameter and dividing by 2 if need be).
My boundary patch solutions look different than yours do- neither protrusion reaches an actual full round.
I don't have the weight option, either- is that in 2014?
Make the fillet dimension a parameter which equals CYL_DIA/2.
If the diameter changes, the fillet adjusts accordingly.
@mpatchus wrote:
Make the fillet dimension a parameter which equals CYL_DIA/2.
If the diameter changes, the fillet adjusts accordingly.
Wouldn't you first have to create a parameter CYL_DIA?
(if so, how does that solve the original problem description?)
Aye true JD... thats what I get for replying to a reply instead of reading the OP.
Hi!
If you dont want to use parameters, you can do the sketch above:
- yellow line: projected geometry
- Center line perpendicular in the axis of the cilinder
- Arc perpendicular on both sides.
- Use Revolve.
Every time you change dimentions on the cylinder, the revolve rebuild accordingly...
Regards.
CarlosC
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