What is the best way to create a solid "wedge" that is based on a lofted surface between the vertical and horizontal radii shown? I have tried the "loft" option but it will not create anything unless I set the output to surface.
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Even if surfaces ends up being the solution - simply Sculpt or Stitch to solid.
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Hi!
So, you create the surfaces with loft (The top one)
Then use the patch tool to create the other 2 surfaces (Front and Base).
Then use stitch the 3 surfaces. Stitch 3 closed surfaces results in a solid. That's it!!
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