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Advice recording a Rotation/Translation constraint

3 REPLIES 3
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Message 1 of 4
Anonymous
328 Views, 3 Replies

Advice recording a Rotation/Translation constraint

Hi,

 

Can anyone give me advice on the best method to record an animation of a Rotation/Translation constraint?

 

I have seen a few videos on youtube that show how to set-up and drive the mates (I’m ok so far).

But the recording looks too fast and I think the part rotation is not matching the recording

frame rate giving the jerky appearance.

 

Basically, how can I slow down the rotation and make the turning part look correct?

Is there a ratio of dia x pitch / frame rate (or words to the same effect) etc…

 

Many thanks in advance

 

Mark

Inventor 2014

 

Capture-01.JPG

 

3 REPLIES 3
Message 2 of 4
johnsonshiue
in reply to: Anonymous

Hi! I think the function you are looking for is in Inventor Studio. You can search for some tutorials showing how it works. If you still cannot figure out, just reply back.

Thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 3 of 4
mcgyvr
in reply to: Anonymous

Hit the >> button in the drive dialog..



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Message 4 of 4
Anonymous
in reply to: mcgyvr

Mornin Guys,

 

Thanks for the reply’s, I had worked out that I could change the “total # of steps” when driving the distance mate.

Maybe my question should have worded slightly different;

 

The Rotation/Translation (x.xx mm) and Total # of steps

 

How / what is the best (suggested) method to match them so the model turns slow enough at the pitch of thread?

Should I state the pitch of thread in the rotation/translation and match an appropriate number of “total # steps” etc…

 

I can tweek the steps to get something close, so maybe that good enough

 

Cheers

Mark

Inventor 2014

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