I am trying to create a complicated 3d celtic weave patern and turn it into a ring i.e bend it 360 degrees.
First step is I can't work out how to turn some 3d lines I have created into a surface, then a solid.
after working this out, how do I then emboss a celtic weave straight (think an almost flat plait that has bumps in it) to a surface onto a sphere? or just bend it 360 degrees?
cheers,
I did not take the time to try to really fix this, but when Sketch1 and 2 are fixed, the file should look something like attached.
You are missing Tangent constraints in Sketch1 and I think a Colinear in Sketch2 (why 2 lines where 1 would do the job?).
Thanks for your reply JD,
I've been using inventor 2014 for 6 months and have just moved to 2015.
I have created a weave pattern that will weave in and out of multiple versions of itself. Ideally I would like to make my 3d solid wrap around a sphere into a ring shape.
any Ideas on how to do that? the last sketch is the spacings required.
I have attached my ipt, I have fixed my constraints or so I believe. If you drop EOP to the bottom you can see what I have made. It was quite tedious since I used 3d sketch to create intersection curves and then use 3d lines to create sections in my part to then patch individually and then sculpt into a solid because I couldn't seem to beable to do it in one go.
This took a rather long time.
Q1. Is there an easier way ?
Q2. how do I then wrap multiple spaced replicas of this around a sphere to create a ring?
p.s. the whole point of this project is to 3d print a mold to create an easy path for two strands side by side to fit in the mold.