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    Inventor Fusion

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    Contributor
    Posts: 17
    Registered: ‎05-04-2012

    Too many verts when importing from Inventor Fusion into Maya

    303 Views, 3 Replies
    09-08-2012 01:28 PM

    My team uses Inventor Fusion to make levels for our Unreal iOS game that's coming out next year. And, while we love the quick output we have in making static meshes, optimizing them for Unreal is very time consuming. 

    Here's one of the levels designed with Inventor fusion (file Capture.jpg).

    Here's one of the levels in the middle of a retopology job. The file IF Ingress AAA.jpg is a screen capture of the IF file. It also shows the same model after being imported into Maya.

    In the process of going from Nurbs to polygonal geometry, the vert count is going through the roof. It's very time consuming to repair the excess verts.

    Can you guys think of any way to have more control and create fewer verts in process? Right now, the only way we know to go from IF to Maya is to do an STL export. We'd be willing to purchase something that gave us more control.

    Please use plain text.
    Employee
    Mike.Zhang
    Posts: 26
    Registered: ‎08-07-2011

    Re: Too many verts when importing from Inventor Fusion into Maya

    09-10-2012 03:44 AM in reply to: frankwu

    Thanks your information!

    Below are some questions/actions need your support:

    Are you using Inventor Fusion 2013 or Appstore build now?

    What system do you use?

    Could you attach your file here for us to analyze it?

     

    ------------------------------------------------------------------------------------------------
    Please mark this response as "Accept as Solution" if it answers your question.
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    [Mike.Zhang]
    [SQA Engineer]
    [Fusion 360] Quality Assurance Team
    Autodesk, Inc.

    Please use plain text.
    New Member
    Posts: 1
    Registered: ‎10-03-2012

    Re: Too many verts when importing from Inventor Fusion into Maya

    10-03-2012 03:26 AM in reply to: Mike.Zhang

    I'm using the App Store build of Inventor Fusion. What instructions should I follow to prepare my model for import into Maya? I am unable to find appropriate documentation or tutorials.

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    Employee
    Mike.Zhang
    Posts: 26
    Registered: ‎08-07-2011

    Re: Too many verts when importing from Inventor Fusion into Maya

    05-15-2013 02:23 AM in reply to: frankwu

    We've improved the behavior in the new build, you can download the new build here:

    Streamers Links:

    Fusion360:          http://www.appstreaming-nonprod.autodesk.com/install/app/73e72ada57b7480280f7a6f4a289729f/

     

    About how to use it:

    1.Create models you want to use in Fusion 360

    2.Change it to component

    3.RMC on the component node in Browser

    4.Select Save As STL

    5.Then you can change the options in the command dialog to get want you want

    ---It'll be better to select the Preview Mesh option.

    ------------------------------------------------------------------------------------------------
    Please mark this response as "Accept as Solution" if it answers your question.
    ------------------------------------------------------------------------------------------------


    [Mike.Zhang]
    [SQA Engineer]
    [Fusion 360] Quality Assurance Team
    Autodesk, Inc.

    Please use plain text.