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    Inventor Fusion

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    Member
    Posts: 5
    Registered: ‎06-26-2012

    Snaps, the Inventor/Fusion way

    546 Views, 3 Replies
    06-26-2012 02:21 AM

    I am new to Fusion & have never used Inventor so excuse some basic questions (I have searched the wikihelp), I am struggling to move from Autocad mode to Inventor/Fusion mode with some basic commands/processes my biggest problem is the lack of snap points to relate basic setting out from.

    Move that basic of commands is also difficult when you cannot pick a base point on an object to grab or a snap point to move to. Sketch geometry is the way I think but I still cannot move a solid from a useful point (i.e. centre) to move it to a sketch point?

     

    I am also frustrated by the fact I can create work points/axis from solid data (see attached jpeg) but cannot use them points to snap onto! it is somewhat frustrating but obv I just need to learn the new skill set for this software.

     

    Thanks,

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    Member
    Posts: 5
    Registered: ‎06-26-2012

    Re: Snaps, the Inventor/Fusion way

    06-26-2012 03:25 AM in reply to: JWPepper

    managed to snap to the workpoint, not sure how but starting a new sketch plane seemed to work, still cannot use move/triad with any use though

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    Employee
    Phil.E
    Posts: 71
    Registered: ‎06-29-2012

    Re: Snaps, the Inventor/Fusion way

    06-29-2012 04:45 PM in reply to: JWPepper

    To position components:

     

    Have you tried using the Assemble command? (Home tab> Constrain & Dimension panel)

     

    Regards,

    Phil Eichmiller

    Autodesk, Inc.

     

     

    Please mark this response as "Accept as Solution" if it answers your question.




    Phil Eichmiller
    Software QA Engineer
    Fusion Quality Assurance Team
    Autodesk, Inc.

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    Member
    Posts: 5
    Registered: ‎06-26-2012

    Re: Snaps, the Inventor/Fusion way

    07-02-2012 12:38 AM in reply to: JWPepper

    Yes, I have used it - previously I was trying to use assemble on items that were part of the original solid before I found that I had to create separate items as new components (I thought by default new items created would be separate & not part of the original solid)

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