It would be very useful if we had a couple of dropdowns that included Children, Methods, and Rules as it is with .net. In .net, it lists all of the methods in the active class. This would be useful in the Design Editor as well as in Visual Studio when you are working with design files.
This would be especially useful on large designs where you may have lots of rules and/or children. You should be able to click on an item (ex. "Length") and the window will jump to that rule.
It would be extremely useful to have Level of Detail support in assemblies. It's very common for customers to use levels of detail in their drawings and without this built in one either has to code their own mechanism to create the levels of detail or set the hidden parts rule on the drawing views to hide the components that they don't want. The hiddenParts approach is slow and leaves the customer with a drawing different than what they would create manually.
As it stands, the ETO documentation has improved greatly from a year ago. What's lacking is documentation describing when to use specific features. I suggest to make a best practices knowledgebase which answers questions for anyone looking to start a new project.
Some example answers might include:
This may look like a lot of suggestions at once. All I'm asking is for someone who has built a number of ETO projects to put a bunch of advice somewhere ETO developers can read it. The more topics covered the better.
I'd be happy to clarify since each of these are problems I've run into over the last year. I'd be happy to clarify or give a longer list if anyone wants.
point(1,0,0) + (unitZ * 3) = point(1,0,3)
0 * 3 does not equal 3. This is really confusing and really irritiating when you're trying to learn this software.
Point(1,0,0) + (unitZ + 3) = Point(1,0,3) makes more sense. My opinion anyway.