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Member
flyingfaceplant
Posts: 3
Registered: ‎10-11-2011
Message 1 of 5 (181 Views)
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Mudbox 2011 on Mac 10.6.4 Not Working

181 Views, 4 Replies
10-11-2011 01:07 AM

I just downloaded and installed the Mac OSX version of Mudbox 2011, and now when I open the application, I get 

 

 

Screen shot 2011-10-11 at 1.00.58 AM.png

 

any solutions?

 

 

 

 

 

 

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david.lau
Posts: 1,350
Registered: ‎06-18-2008
Message 2 of 5 (173 Views)

Re: Mudbox 2011 on Mac 10.6.4 Not Working

10-11-2011 09:54 AM in reply to: flyingfaceplant

Mudbox is a very demanding application.  Please check out:

 

http://usa.autodesk.com/adsk/servlet/cert?siteID=123112&id=16391880



David Lau
Member
flyingfaceplant
Posts: 3
Registered: ‎10-11-2011
Message 3 of 5 (167 Views)

Re: Mudbox 2011 on Mac 10.6.4 Not Working

10-11-2011 12:52 PM in reply to: david.lau

That site was specificly for mudbox 2012, which is not what I am running. 

I have a GMA 950 graphics card, which is why I assume the program is not compatable, even though I have Maya 2011 and it runs perfect. Is there a work around to let me use mudbox? Or is there another program I could use with my GMA 950 card which is similar to Mudbox? 

 

Thanks.

Product Support
david.lau
Posts: 1,350
Registered: ‎06-18-2008
Message 4 of 5 (164 Views)

Re: Mudbox 2011 on Mac 10.6.4 Not Working

10-11-2011 01:54 PM in reply to: flyingfaceplant

For all versions, go here:

 

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=14960418&linkID=11937426

 

The Intel Graphics Media Accelerator is not supported.  In fact, Mudbox and Showcase are the only 2 products that I know for sure that will not install in a virtual environment.  The video card requirements are "massive". There is no workaround for this issue.



David Lau
Member
flyingfaceplant
Posts: 3
Registered: ‎10-11-2011
Message 5 of 5 (157 Views)

Re: Mudbox 2011 on Mac 10.6.4 Not Working

10-11-2011 07:11 PM in reply to: david.lau

So basically unless I get a better video card, Mudbox or anything like Mudbox is a no-go? Darn, I guess I will stick to Maya for as long as possible. 

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