Installation & Licensing

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Posts: 1
Registered: ‎12-26-2011
Message 1 of 1 (68 Views)

Maya licensing for build nodes

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12-26-2011 04:04 PM


I have a question regarding licensing for build machines.


We are a small team of students and academics using Maya to develop a game for PC, Mac and Linux. To build the game assets overnight, we use a bunch of build machines sitting in a separate room, without displays or input peripherals attached.


We'd like to install Maya on those machines to run some MEL scripts in the nightly build. It's similar to render nodes, I suppose, but the installations aren't used for rendering, just for doing some automatic assets transformations. 


Given the chance that we'll release our game commercially, the question is, is there a licensing plan for this kind of usage?




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