So I just installed Maya 2013 successfully the other night and used it. Yay! But tonight, it fails to fully open and has hung up on me several times. I had to reboot my Mac many times and every time I attempt to lauch Maya I get the dreaded Command Window error:
// Error: file: /Applications/Autodesk/maya2013/Maya.app/Contents/scripts/startup/layerEditor.mel line 4392: Could not find attribute named "defaultRenderLayer.precompTemplate" //
// AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55)
// AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 13:46:55)
updateRendererUI;
I've tried deleting all my Maya stuff from my computer and re-installing the whole shebang but still no cigar.
I just doesn't work. Boo!
Should I re-register and get a new code/download then?
Delete your preferences and restart Maya. The folder is in:
WINDOWS
C:\Users\YOURUSERNAME\Documents\maya\2013-x64
MAC
Users > YOURUSERNAME > Library > Preferences > Autodesk > Maya > Maya > 2013-x64
If that doesn't do it, uninstall (Delete) Maya and re-install it. The 2012 instructions shoud be the same at the 2013 instructions.
Okay, so I deleted what needed to be deleted, however, this did not solve my problem.
When I now attempt to install MAYA 2012 or 2013, Although I have 'Select your Os...' as a selection under the 'Operating Systems' menu, the download page does not recognize that I have this selected and gives me this error:
Please pick an operating system
I own a MacBook running the latest Os software...Installing Maya 2013 the first time, worked fine. Why this error now??
Please download the full updated version and use your EDU serial number here:
http://usa.autodesk.com/getdoc/id=DL19834912
Please note that Matchmover will not work so do not install that component for now. You must use the original Maya 2013 release.
I am having the same problem but with Maya 2015. I deleted Maya re installed and tried again. Then I deleted Maya and downloaded service pack 2, still nothing. I cannot seem to find the preferences file you referred to. I am using an iMac and I am running a student version of Maya. Please could you help me im not sure what else to do?
This is what comes up in the command bar:
// Error: file: /Applications/Autodesk/maya2015/Maya.app/Contents/scripts/startup/layerEditor.mel line 4318: Could not find attribute named "defaultRenderLayer.precompTemplate" //
// mental ray for Maya 2015
// Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc.
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// Error: file: /Applications/Autodesk/mentalrayForMaya2015/scripts/mentalrayUI.mel line 632: Cannot find procedure "loadPreferredPreset". //
// Error: file: /Applications/Autodesk/mentalrayForMaya2015/scripts/mentalrayUI.mel line 957: Cannot find procedure "loadPreferredPreset". //
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/abcimport.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/architectural.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/base.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/basehair.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/contour.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/layering.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/mrptex.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/paint.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/physics.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/production.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/subsurface.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/userdata.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/useribl.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dylib
// generating Maya nodes...
// AbcExport v1.0 using Alembic 1.5.0 (built Jul 26 2013 11:01:23)
// AbcImport v1.0 using Alembic 1.5.0 (built Jul 26 2013 11:01:23)
// Error: file: /Applications/Autodesk/maya2015/Maya.app/Contents/scripts/others/addSelectTypeItem.mel line 115: Cannot find procedure "updateSelectTypeItemState". //
// Error: line 1: initializePlugin function failed (gpuCache) //
updateRendererUI;
// Error: file: /Applications/Autodesk/mentalrayForMaya2015/scripts/mentalrayUI.mel line 1327: menu: Object 'mainRenderMenu' not found. //
// Error: file: /Applications/Autodesk/maya2015/plug-ins/xgen/scripts/muAddShelfButton.mel line 114: Object '' not found. //
updateRendererUI;
// Error: line 1: Cannot find procedure "MTsetToggleMenuItem". //
// Error: line 1: The renderer mayaSoftware is not registered yet. //
// Error: toolButton -q -ann $gNonSacredToolWidget; //
// Error: Line 1.41: "$gNonSacredToolWidget" is an undeclared variable. //
// Error: line 1: The renderer mayaSoftware is not registered yet. //
// Error: toolButton -q -ann $gNonSacredToolWidget; //
// Error: Line 1.41: "$gNonSacredToolWidget" is an undeclared variable. //
I am using the lastes Mac OSX