What is better a Titan Black or aFireProw8000 (or w7000) upgrading from anVidia680 GTX for Mud/ Maya/Max ?
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Personally I would stick with the Nvidia cards simply because they can help accellerate iray renders and MassFX simulations (For 3ds Max). Other than that it would be hard for me to reccomend one over the other since I've never seen or (unfortunately) can try to do a head-to-head with these cards.
You're welcome. Hope you will enjoy your fancy new card 😉
Don't be shy to tell us how it handles.
I'm also thinking to go with Titan Black but i kind of in doubt whether it's worth the extra money when compared to gtx780Ti.
What's you opinion about TitanBlack performance in Maya?
When modeling, editing, making selections and everyting, not just simply navigate around, how dense meshes you
can have before viewport starts to lag?
Thanks!
Yes, that would help a lot. Just a few simple test in Maya using TitanBlack.
Quick note:
Regarding performance, i am aware of the fact that with simply navigating/rotating around in viewport it's possible to have a LOT highter
polycount without lags, but when it comes to actual working with meshes (selecting, editing, etc...) it's different story.
So, if you can just run those test while doing some selection, calling marking menues, extruding...etc...nothing fancy just few simple
commands to test it.
That would be huge help!
Test for:
1. How many polys (or dense mesh) you can have in viewport (1 and 2.0) before you can notice some first signs of lag starting to happen?
2. Max.(upper limit) poly count were viewport slowdown already kicked in while working on mesh but it is still more or less workable (while armed with little bit of patience)?
Thanks!
I'll update in a day or two. I don't have a working mouse at present due to the USB receiver is interfering with something. I have the solution, not the part 😞 🙂
I changed my computer case, what a Job, cleaning, transfering everything from one case to another, seven hour Job.
I have a 24 million polygon mesh that is giving me extreme headache, that is a different story. I loaded a four million polygon mesh with the Legacy viewport and Viewport 2.0, the viewport performance was 1FPS or 0.7FPS, very slow. I would cap the density of the mesh at, without any actual testing at, 2.5 million polygons or less. Performing any task, selecting polygons, soft selection etc was next to impossible with a mesh of 4 million polygons. I may have a less dense mesh to test if you want ? Personally I have to manage polygon density a tad bit better when sculpting, sometimes you get lost in the design and then you're left scratching your head on how your going to get the polygon density down to work effectivtly and more importantly, finish the project.
Thank you very much for this! 😉
To be honest, i am totaly disappointed with results of "Performing any task, selecting polygons, soft selection etc was next to impossible with a mesh of 4 million polygons".
With GPU card that alone cost now more then my current setup (MacBook pro - 2011...and not the strongest one on top of that) i was expecting at 4 million polys with no or very(!) little lags.
Especially since in Maya's VP 2.0 i was not that long a ago modeling the car and at the end it was around 2 million polys. It wasn't plasent to work with that's for sure but it was still workable.
With TITAN Black i was expecting around 5-6million to start some lags and viewport slowdown when editing and modeling and around 10+ million you would need to
arm yourself with a lot of patience. But at 4 million already hits the limit....huh 😞
Well, once again, thank you very much for this. Very helpful! 😉
I was going for TITAN Black or Quadro K4000 since those two are about the same price. Now i wonder if K4000 can handle
more polys and have better performance.
Anyone with Quadro K4000 here, to run test or two? 🙂
The only thing I have noticed that is different between a Quadro card and a Gamer card in Maya is the response time when selecting an object or a component. I believe the reason is the quadro card has floating point calculations enabled. This for me is a big deal so I use Quadro.
Which Quadro card do you have?
Could you share some info about performance? How many polys can you have with your card while modeling before viewport get noticable slower?
Thats an important point: expensive hardware is rarely a good subtitute for good data management.