Hi all, sorry about this but I am new and have searched the net for an answer and not found what I am looking for. I am new to 3D design and animation. In starting off I was advised to make choices regarding modeling, animation, rendering and compositing environments. So I chose Zbrush and Maya based on professional feedback. As for compositing I have not yet desided.
My problem also is cash outlay for a good workstation get high so midrange is where I have had to go. At this point I have come to a realisation that my SLI gaming 3D setup is inadequit and that adding a quadro card to my rig would benefit me in my now and future work.
Quadro or K Quadro class card? Pricing wise I can afford a Quadro 4000 or a Quadro K2000, But I cant seem to find a result that lends to me making a desition on what generation type I should go for.
Quadro 4000 has more GPU grunt than the K2000 but lacks the CUDA's that the K2000 offers. Are these factores really importaqnt and am I asking the right questions regarding the choice factors? Or should I be looking at going GTX route?
Its urgent that I make this desition now and purchase the card before the worlds currency reevalutions happen and prices double.
Solved! Go to Solution.
Solved by Anifex09. Go to Solution.
Also I did not mention but my work is character and scene creation and annimation for adverts and movie industries.
Rendering will be on Vray, Mantalray, SolidAngle Arnald and Houdini FX
Quadro 4000: CUDA's 256, 2Gb GDDR5, MEM Band 256-bit 89.6 Gb/s
Quadro K2000: CUDA's 384, 2GB GDDR5, MEM Band 128Bit 64 GB/s
I don't see where it has more band? Just seems to have more CUDA's.
And are CUDA's more important?
Power consumption is not an issue to me, as I have a 1000W psw. I have an i7 extreme edition 3.47 hexa core cpu and 12 gigs of DDR3 2200+ ram which I will be upgrading to 32.
Thanks for the advise. After searching extensively. It seems that going for a 780GTX would benifit me more. Even for OPENGL based rendering work its acceptable compaired against the K4000. I am creating entertainment media, dont realy need the presision of the Quado kepler.
Once again, thank you 🙂
I agree. The only real advantage to the Quadro Card is that it can be paired with a Tesla Card. The K Class is very expensive investment when you pair it the the Tesla. No real benefits for Maya, but does work quite well with programs like Nuke. Have you given much thought to the Titan? I know it is rather expensive but is capable of Floating Point Calculations. I tested Maya out on a workstation that used the Titan and the performance was quite impressive.
Anifex you are a fountain of information and a welcome source of experience. Any help from you is a welcome one. I have managed to get myself to I think a general understanding of V-Ray through various tutorials. And working at learning the Mental Ray engine at the moment. I have the students lic version of Houdini ( Got this as it also seems to be a widely used industry standard for television advertising and movie production rendering. I have not even looked at it yet or gone through any of its tutorials and it looks quite complicated given all the physics features it supports. My introduction to 3D design started of with basic sculpting using Z-Brush and my current and first project is organic and the object : A Female Human Anatomy with Super Hero Physique. I am at the point where I want to do photo realistic skin and hair still frame render of her. And have been doing some searching as to which of the engines gives to most superior result. Problem here is that communities from all of the different engines all swear that their chosen engine is the best lol. I am a qualified graphics designer and have been working in the industry for a long time so 2D space I am proficient in.... Also a qualified MS systems developer so I am not scared of any script based languages any of the engines might use. Just have to familiarise myself with the syntax and basic API usage.
Other than Z-Brush and Maya I have absolutly no preference or experience so I am not partial to anything. Tampered with Mudbox a bit.
MY Rig is a i7990X, GA-x58-UD3r, 12 Gig Ram, 2 X Nvidia 460SE, 1 X Nvidia 780 Ti GHz OC ed plenty HDD space and system drive now upgraded to SSD. About to install os, should I stick to win7 Ult 64Bit or go 8.1 64Bit?
Sorry for the multiple edits, seems to be getting long winded.
Though a bit of a background might assist you in assisting me, lol
Thanx mate 🙂
I guess you are right, I will use both of them. I had a good look at Maxwell and its unbiased engine. So many of the qualities attracted me to it. But after doing some more in depth investigation I have learnt that going totally unbiased route is not the most efficient way of achieving believable results. All be it unbiased results are more accurate in most cases the accuracy is not even noticeable unless you are looking for it. Render times are extreme and it seems that Arnold and V-Ray have carefully customised their engines to use unbiased where it really counts and biased where it doesn't and thus achieve excellent results in a fraction of the time using far less overhead.
What I am looking for though is an engine that utilises both GPU and CPU rendering based on where ever the work load is less. For example; If I have a render running in the background while modeling in Z-Brush, the engine will use up most of my GPU resources and leave the CPU to the demand of my current task and vise versa. And if idle use maximum CPU and GPU to speed up the render process while supportting distributed computation for multi-core system. What is your spin on this?
I do like the skin sss example pic from the Arnold documentaion. Looks great.
Jamie and the Ten24 team are doing well.
Have you tried the Reshift3D engine at all?
The open beta is at V1 now and seeing how the developers are customising the engine daily based on registered forum community requests is amasing. This one looks like it might be a future winner. www.redshift3d.com