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MassFX memory utilization problem

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Anonymous
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MassFX memory utilization problem

Hi,

 

I'll start with my specs:

Processor: i7-3770K 3,4GHz

Memory: 16GB 2133MHz

GPU: GTX 690

Max is running on Win8.1 from 240GB SSD.

 

When trying to do a rather heavy simulation with massfx with multiple keyframed particle smoke and light sources, I noticed that althought the simulation starts to run very slowly when the key frames change, my computer isn't utilizing it's memory more than 27% and CPU only 17%. CPU utilization varies a bit while the sim goes on, but it seems like memory usage is "choked" at 27% as it stays there constantly. So it's like my computer would use more memory if it could.

 

Is there a way to tinker something in order to allow Max to use more of the available resources? I have enabled multithreading and hardware acceleration from massfx-menu and set the priority for Max to be as high as possible from task manager, but it doesn't help. When I'm rendering Max uses 100% of the available CPU capacity, so to me it seems this problem hints to something memory-related.

 

Any ideas?

 

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