Hi, i'm working on a real city modeling project and i'm trying to use AIM for this purpose.
I have some questions about it and i have noticed bugs or strange behaviors :
- The lack of undo/redo command is very boring !
- The grammar used to create rules is not well-documented.
- Is it possible to create building or roads, for instance, using our own textures in styles editor ?
- I have the following major problem when exporting part of my project (saving with one or multiple files doesn't change anything) : if the exported area is quite large (1km x 1km), buildings are exported without textured and detailed facades even if they are seen with a good LOD in AIM. If i want to retrieve buildings with a high LOD, i have to export a fbx file describing a smaller area (100m x 100m). There is no explanation for this behavior and no settings to adjust the export.
- When i import fbx file created with AIM into 3dsMax 2012, i get almost as many entities as simple meshes the file contains. Moreover, most of these entities hold the same name. Therefore, it is a problem when you have to consider large city areas. Any idea or workaround about it ?
Thanks.
(Sorry for my poor English)
Great questions!
Here's what I can tell you:
Thanks for these items!
Chris
Thanks for your answers.
I also noticed two bugs in 3D facades :
- There are spaces between cells (cells are not connected)
- Holes are created during extrusion (top of windows or balconies)
Attach files describe these problems.
I will try to send you an exported sample of my modeling problem.