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Lighter weight Trees

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Message 1 of 6
JamesMaeding
425 Views, 5 Replies

Lighter weight Trees

I am finding trees to be a major limiting factor in models we are doing.

I love the built in ones though.

Is there a tweak we could do to lighten those up, in terms of speed?

I am thinking we resmaple the leaf textures, or something.

 

I need ideas on this as I am not a 3d model expert.

thx


internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties

5 REPLIES 5
Message 2 of 6
neilyj666
in reply to: JamesMaeding

I think the trees are a known performance issue. I create them then turn them off until I do the storyboard video

neilyj (No connection with Autodesk other than using the products in the real world)
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Message 3 of 6
JamesMaeding
in reply to: neilyj666

Seems like Autodesk would be interested in this, but no replies?


internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties

Message 4 of 6
ouspensky
in reply to: JamesMaeding

you need to reduce the polygons.

turn trunks into pentagonal prisims (5faces) or even triangular prisims (3faces)

turn canopy into 5-10 randomly roatated planes

total faces (15)

this will give a the trees a "lollipop" appearance to some extent but not really at high angles and large scales

Message 5 of 6
JamesMaeding
in reply to: ouspensky

So, using what? 3dsmax?
I do most 3d modeling in acad but the real modeling progs may have this reduction built in. Curious if this is a 2 minute thing or a couple hours to do.




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internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties

Message 6 of 6
ouspensky
in reply to: JamesMaeding

you can do it in CAD using the Mesh tools and material mapping tools for the tree textures.

then export to FBX and import that into Infraworks

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