I am finding trees to be a major limiting factor in models we are doing.
I love the built in ones though.
Is there a tweak we could do to lighten those up, in terms of speed?
I am thinking we resmaple the leaf textures, or something.
I need ideas on this as I am not a 3d model expert.
thx
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
neilyj (No connection with Autodesk other than using the products in the real world)
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Seems like Autodesk would be interested in this, but no replies?
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
you need to reduce the polygons.
turn trunks into pentagonal prisims (5faces) or even triangular prisims (3faces)
turn canopy into 5-10 randomly roatated planes
total faces (15)
this will give a the trees a "lollipop" appearance to some extent but not really at high angles and large scales
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
you can do it in CAD using the Mesh tools and material mapping tools for the tree textures.
then export to FBX and import that into Infraworks