I am trying to do this:
1) make a civil 3d surface and explode to 3d faces (easy)
2) bring the 3d faces into 3dsmax, and apply textures (easy)
3) save as 3ds and bring into AIM at correct coordinates (hard)
I can place the model using interactive, but what are the settings I should use to have AIM place the model?
The coords in acad are the same system as in AIM, there is no translation going on.
Do I need to tell 3dsmax something about the coordinates, maybe that they represent feet, to come into AIM correctly?
I am well aware of using IMX for surfaces, you cannot apply textures the way you can with 3d faces though.
thanks
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
that whole workflow is acoomodated by coverage areas and rule styles in IW.
You export closed plines via shapefile, then pull into IW and set up nrule styles by layer prop to assign the materials.
Then you can export as fbx which I hear has the triangles separated by material.
AutoDesk has no idea how unique that workflow is to the world of people dealing with tins.
Or maybe they don't talk about it because someone had to invent the internals.
If you try to write a tool yourself that selects triangles within shapes, you must really have your head on straight with optimization.
It takes time to calculate if all three points are within a shape of lines and arcs.
I have done it but am happy its not the way to color things in IW.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
believe me, if everyone tried to use corridors just so they could color their visualizations, there would be a lot of unhappy people from their bosses yelling at them for taking five times too long to do things.
Things like subdivisions are best done by making surfaces, then using shapes to apply materials.
If you happen to be in that 5% that have simple enough projects to model with corridors, have at it.
We only use C3D to make the surface from 3d polylines. We have our own tools to make the 3d breaklines from alignments, profiles, and sections.
That ability allows me to comment in a true manner like you, if you are using ARD.
We are not stuck on the amazing bad compromises C3D makes to get some kind of "dynamic at all costs" environment.
Its tragic as these are programming geniuses that have made an odd final product.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties