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Lagoa - rendering/meshing particle connections.

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psalmplasma
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Lagoa - rendering/meshing particle connections.

Hey guys.
I'm a total noob, so feel free to point me to the right direction if what i'm asking is retarded.

Here goes:

I've simulated a nice puddle of sticky goo using Lagoa, and i'd like to know if there's any way i can render/mesh/? the displayed elastic connections between particles.

I know they're supposed to be just a graphical aid, but since they exist in 3d space and there's all the data to draw them in the viewport, i'm assuming there has to be a way to extract the said data and use it to generate something renderable.

Thanks!
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