Hey guys.
I'm a total noob, so feel free to point me to the right direction if what i'm asking is retarded.
Here goes:
I've simulated a nice puddle of sticky goo using Lagoa, and i'd like to know if there's any way i can render/mesh/? the displayed elastic connections between particles.
I know they're supposed to be just a graphical aid, but since they exist in 3d space and there's all the data to draw them in the viewport, i'm assuming there has to be a way to extract the said data and use it to generate something renderable.
Thanks!