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ICE instances to 3DSMAX

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LoopXSI
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ICE instances to 3DSMAX

Hi, we have here an unsimulated icetree using instanced object...

How I would transfert that to 3DS for rendering AND be able to switch thoose instances in MAX to other mesh already present in the max scene ?
The send to or fbx export doesn't seems to do anything

Thanks
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