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ICE - Interactive Creative Environment

Distinguished Contributor
Posts: 114
Registered: ‎08-08-2008

ICE Workshop: Cobwebs

345 Views, 38 Replies
12-10-2008 04:53 AM
Hey all,

so this workshop is going to be split into three main stages:

1. create the main strands
2. create the secondary strands

For the first stage the goal is to choose a central position (center of the web) and shoot rays onto a surrounding surface. Afterwards strands should be created, which connect the hit location of the ray and the center of the web.

Wanted controls for the compound are:
a) number of the strands
b) center position
c) random angle for the strands
d) subdivision (as we want to deform the strands lateron)

Here's the scene I started with:

217.160.138.15/helge/ice/cob_web_start.scn

I'll try to answer question without presenting the final compound...

Good luck!
Distinguished Contributor
Posts: 114
Registered: ‎08-08-2008

Re: ICE Workshop: Cobwebs

12-10-2008 06:11 AM in reply to: helge_1
this is what will be covered in the second stage of the workshop, to give you some idea:

Distinguished Contributor
Posts: 114
Registered: ‎08-08-2008

Re: ICE Workshop: Cobwebs

12-10-2008 06:36 AM in reply to: helge_1
ok here's what we'll tackle for the last stage, deforming the strands by gravity...

Distinguished Contributor
Posts: 224
Registered: ‎12-07-2007

Re: ICE Workshop: Cobwebs

12-10-2008 10:13 AM in reply to: helge_1
this one is awesome!
Active Member
Posts: 7
Registered: ‎03-20-2009

Re: ICE Workshop: Cobwebs

12-10-2008 01:04 PM in reply to: helge_1
Hi all,
attached you find my solution to the first stage... at least I hope it is a solution...

What I did not figure out: Which axis is exposed in the compound?

Cheers,
Cornelius

e36250a6a865a68b157c1e0e1e43237f.zip

Active Contributor
Posts: 36
Registered: ‎04-24-2007

Re: ICE Workshop: Cobwebs

12-10-2008 05:49 PM in reply to: helge_1
Corny, your zip only has a .scntoc when I open it here. No actual .scn file.
Active Member
Posts: 7
Registered: ‎03-20-2009

Re: ICE Workshop: Cobwebs

12-10-2008 11:37 PM in reply to: helge_1
Hi Alan,
thanks for pointing it out. Zip programs are so hard to use...

Now it is the correct file.

- Corny

b2625f84f0c16405a21aa3e4682a7896.zip

Distinguished Contributor
Posts: 114
Registered: ‎08-08-2008

Re: ICE Workshop: Cobwebs

12-11-2008 07:25 AM in reply to: helge_1
Looks good Corny. I will wait though for some others to move onto the next stage.
Valued Contributor
Posts: 77
Registered: ‎08-09-2008

Re: ICE Workshop: Cobwebs

12-12-2008 06:43 AM in reply to: helge_1
In for the first stage. I emitted particles from null and set their orientation with evenly interpolated array and added some variance. Then just emitted strands and set their length with raycast against the box.

Dynamics is gonna be fun