I'm working on creating razor body tutorial, and when I tried to get out from sculpt mode, there is t-spline error.
I know what this error means, but don't know how to solve it. If I could know which specific part is causing the error, I can
adjust it again, but I don't know which part it is. Is there any way that I can figure out which part is causing this error?
Solved! Go to Solution.
Solved by jakefowler. Go to Solution.
Solved by TheCADWhisperer. Go to Solution.
I am just starting out with Fusion myself - so not sure this will help,
but my first inclination would be to go to Modify>Utilities>Repair Body while editing the Form and select the body and look for red Star Points.
Hi ykim613,
If you're not able to find the cause of this, we'd be happy to take a look at the model and see what's causing the conversion failure; just save the model with Export Archive (from the 3-bar menu) and attach it to the forum, or you can email it to me at jake(dot)fowler(at)autodesk(dot)com.
Thanks!
Jake
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk
Thank you for your kindness! I've figured out which part was the problem and fixed it, so I don't have that original file now. But thank you again!
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk
hello i am getting a conversion error i am confused how to fix this, how do i send this to you?
hi, may i ask you a question? if there is a body with a mistake, and autodesk turns it into a polygon shape (the usual thing when there is a mistake on a t spline body), is there a way to make that polygon shape body a body like that? with the mistake included? i dont want to fix the mistake because it would turn the body to its original form, i want it to stay in that polygon shape
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