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sandal project in fusion

15 REPLIES 15
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Message 1 of 16
corvus
665 Views, 15 Replies

sandal project in fusion

I am working on modelling a sandal in fusion. My main problem is in bridging certain parts and having trying to get the shapes to come out right on the side profile. I am posting a few screen shots. 

 

hopefully some one can help.

15 REPLIES 15
Message 2 of 16
innovatenate
in reply to: corvus

You may be able to use the weld vertices command to "stitch" together the sculpt body. After the body is stitch together, you may use the Insert Edge command to insert more control in the local area. If you're able to share an Archive (F3D) file, I would be happy to give a try. Use the export archive command from the main application menu (3 dashes) to create the file.

 

I hope that helps! Please keep us updated on your progress.

 

Cheers,

 

 

 

 




Nathan Chandler
Principal Specialist
Message 3 of 16
corvus
in reply to: innovatenate

Attached is the fusion 3d file. I really apreciate the help. I will be trying out your suggestions and let you know how it works

Message 4 of 16
corvus
in reply to: corvus

I woulf like you to take a look at the file. I tried to attach the fusion file, but its saying the file type does not match the content. I labeled the file ---sandal proj am I doing something wrong

Message 5 of 16
corvus
in reply to: corvus

Nathan,

 

Also I forgot to thank you for your help on another project. You helped me to figure out the clip project(i don't know if your remember, but the videos were very helpful). I finished the project and now I am trying to do the types of things that I really want to model in fusion 360.

 

Thanks for your help.

Message 6 of 16
innovatenate
in reply to: corvus

Thank you, I'm happy to hear you are making progress! I'm happy to help on this one as well, but I didn't see the attachment. Can you try again? I believe there is a known issue with IE and F3D files. You may want to use chrome or firefox to upload.

 

Cheers,




Nathan Chandler
Principal Specialist
Message 7 of 16
corvus
in reply to: innovatenate

could i just e-mail you directly. I am using chrome and I tried a few times to attach the f3d file.

Message 8 of 16
innovatenate
in reply to: corvus

Sure thing, my e-mail is Nathan (DOT) Chandler (AT) Autodesk (DOT) com. 

 

Thanks!

 

 




Nathan Chandler
Principal Specialist
Message 9 of 16
innovatenate
in reply to: innovatenate

I made a screencast to show the fill hole tool, weld vertices, and the edit form tool. I wasn't quite sure, how the last bit should "fit" together. Please take a look at the below video and let me know if this helps or if you have any further questions. Good Luck!

 

https://screencast.autodesk.com/main/details/9fe25911-0875-4cbb-b1eb-b9ff90d310f5

 

 

Thanks,

 

 




Nathan Chandler
Principal Specialist
Message 10 of 16
corvus
in reply to: innovatenate

Nathan,

 

That was great. It was really helpfull to see you work through filling those holes. 

 

Your comments about the t-junctions and star poitns I have been thinking about quite alot. I worked on the model a bit since i sent the last message and it still has alot of those ts and stars. Is there any thing that youcan tell me to keep in mind about that. 

 

also the model is quite boxy. I checked the display mode and made sure it was in smooth display. I also gave the model more diffinition and it is still boxy.

 

Message 11 of 16
innovatenate
in reply to: corvus

There is the below video that explains t-points and star points in Fusion 360. I would start there if you haven't seen this.

 

 

 

For an explanation about "boxy" models, check out the below video.

 

 

There is a Repair Body command located in Sculpt > Modify > Utilities that you may use to help try to heal the model. Some of the issues, such as internal corners, may need to be repaired in a more manual fashion. The below forum post is a good read on the topic.

 

http://forums.autodesk.com/t5/Help-and-Support/Error-T-point/td-p/5031422

 

Another approach you may consider is to create less detail in the Sculpt Body. After you have a good outline of the body, you may convert the body to a B-Rep, solid body. Now, using the tools in the Model environment, you may go back and added cutouts and details.  Working with the timeline and using create Form command could be very useful with this approach. This would enable you to make changes to the sculpt body, that would then update to include all the feature created in the Model work space.

 

 

Let me know if this helps or if you have any questions about this. I am happy to help.

 

Cheers,

 

 

 

 

 




Nathan Chandler
Principal Specialist
Message 12 of 16
innovatenate
in reply to: innovatenate

 

I wanted to mention another approach. It may help to break this model down into a few different sculpt bodies. For example, you may start with just the "squiggley" (technical term alert) .. part of the shoe.....

 

Grab1.PNG

 

This will keep the sculpt body simple and easy to convert to a B-Rep, (Solid Body) and to display in full curvature.

 

Grab2.PNG

 

Then you can convert that to a Solid Body and add other sculpt bodies.

Grab3.PNG

 

Next you may convert those sculpt bodies to solids as well. You may consider using the Model > Modify Combine tool to make these into one body.

 

 

Grab4.PNG

 

I've attached a copy of the file in it's current state for your review. I hope this is helpful.

 




Nathan Chandler
Principal Specialist
Message 13 of 16
corvus
in reply to: innovatenate

So I have been working on this model off and on for the past few days. I took nathan's advice to seperate the intersecting parts. I feel that this method works best so far. I am at the stage wher i want to add a pattern to the bottom, but I want to see what the commnunity would suggest is the best way to execute this.

 

Message 14 of 16
innovatenate
in reply to: corvus

 

 

There is a web command that you may be able to use. However, if you desire to have really organically shaped cutout, you may have to use another approach. I created a video (below) to show some how to utilize the model space, timeline, and parametrics to accomplish this.

 

https://screencast.autodesk.com/main/details/998437e2-14e5-4500-bc88-c4d49635336f

 

I forgot to mention one advantage of using the combine tool is that you can select multiple tool bodies and cut all of tehm at one time. 

 

I've also attached a model for reference.

 

Let me know if you have any questions!

 

Thanks,

 

 




Nathan Chandler
Principal Specialist
Message 15 of 16
corvus
in reply to: innovatenate

While I was waiting to see if I would get a response i tried something out. I have to say I am now a fusion 360 believer. it is not perfect, but I was able to get essentially what I wanted. i will check out your response. again thanks for taking out the time.

 

Corvus

Message 16 of 16
corvus
in reply to: corvus

Thanks for the note about the timeline. I will try all of the points you make in the video as i move into future projects. I think I have learned what I needed on this one. Nathan big thanks for all of your help 

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