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*Expert Elite*
big_red_frog
Posts: 243
Registered: ‎03-02-2013
Accepted Solution

Possible Bug in Sculpt

167 Views, 5 Replies
09-25-2013 07:07 PM

Hi there,

 

I have noticed a few times while working on complex solid bodies in sculpt, if I delete a face, and dont get the effect I wanted, then use undo to step back, often ( maybe always, not sure ) I cannot reselect those faces recovered with undo. I can select others, and some operations later I can select them again, but just trying to tweak my face selection for sculpt delete becomes a problem.

 

Thanks.

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Employee
jakefowler
Posts: 296
Registered: ‎12-14-2006

Re: Possible Bug in Sculpt

09-26-2013 03:36 AM in reply to: big_red_frog

Many thanks for reporting this! Yes, you're right, we've encountered this issue in testing too. We believe we've fixed the problem in the development code now so you shouldn't see this any longer when the next update is pushed. If you're still seeing this problem then, please do let us know.

 

Thanks!
Jake



Jake Fowler
Fusion 360 Team
Autodesk, Inc.
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Distinguished Contributor
bmdesign
Posts: 337
Registered: ‎03-20-2011

Re: Possible Bug in Sculpt

09-26-2013 11:17 AM in reply to: jakefowler

It's good you're keeping the release cycles to a minimum. Already now, as you see, there starts to be a deviation between our versions. Ideally, do you think the release cycle could be dropped close to continuous integration?

 

I'm looking forward to the "September" release...

Asko Kauppi

IT guy into Cleantech. Aiming to bridge public transport to 21st century solutions.
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*Expert Elite*
big_red_frog
Posts: 243
Registered: ‎03-02-2013

Re: Possible Bug in Sculpt

09-26-2013 11:27 AM in reply to: bmdesign

+1 on looking forward to an update.

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Employee
garin
Posts: 147
Registered: ‎11-13-2006

Re: Possible Bug in Sculpt

09-27-2013 11:53 AM in reply to: bmdesign

From the development stand point we are learning a lot around such short update cycles. With Fusion 360 we have shifted from a typical 1 year release cycle to around 6 week updates. Perhaps we will get to a point where we have faster updates although we have dependencies across other groups and want to give time for testing and fixing issues before we push out an update. At the moment I see us continue to update Fusion 360 about every 6 - 8 weeks.

 

As for the Sept. release,we will be pushing that into the first part of Oct. as we need a little more time to bake a few things into the release. We are very eager to get it out as there are some really cool enhancements in this update. 

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Distinguished Contributor
bmdesign
Posts: 337
Registered: ‎03-20-2011

Re: Possible Bug in Sculpt

09-27-2013 12:41 PM in reply to: garin

I span off the update discussion to -> Managing update cycles

Asko Kauppi

IT guy into Cleantech. Aiming to bridge public transport to 21st century solutions.
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