Coming from Rhino I can understand that adding thickness to a poly surface shell can be a tricky computation heavy task.
Simply because of it's nature I assume. I noticed that nicely Fusion simplifies surfaces when shrinking. For example a small
filleted edge will turn into a sharp edge. A logical move.
However I have hardly any luck with the thickening / shelling.
Here is a screenshot and for the heck I cannot get it to work. The model is not that complex.
Any tips maybe you can provide? I used the add thickness tool in patch mode.
The same also happens with the offset shell command:
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Try filleting any sharp corners/edges. The fillet should be greater than the offset value if offsetting to the smaller side.
Hi Phil,
it actually does not matter with the hard edges. The second screenshot shows the same model without any triming and it only has soft surfaces.
Maybe T-Spline geometry and shelling is not really a good idea in Fusion right now. I simply rebuild a poly offset and turned it into TS.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Kevin do you mean mode or model?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I would mention that the T-Spline Thicken will often be more forgiving when thickening. That being said it is not as accurate as the surface thicken or solid shelling however it may be satisfactory depending on your end goal.
Thanks