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    Heidi

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    Contributor
    Posts: 12
    Registered: ‎11-07-2004

    Heidi and OpenGL question

    144 Views, 4 Replies
    08-30-2005 07:09 AM
    Hello,

    as I understand, Heidi is the 3D rendering model, developed by Autodesk, which is used in the development of AutoCAD and other Autodesk products.

    Since I knew that AutoCAD uses OpenGL hardware acceleration, I thought, that AutoCAD is developed using OpenGL. But now it seems to me that it's not so.

    Can someone tell me is Heidi using OpenGL or not, and more details on how is AutoCAD using OpenGL acceleration.

    Any related links and information will be appreciated.

    Thanks in advance.
    Alexander
    Please use plain text.
    *Scott Sheppard [Autodesk]

    Re: Heidi and OpenGL question

    08-30-2005 01:47 PM in reply to: sangata
    Heidi has a variety of drivers. Heidi can use its own software Z buffer and
    then render using the BLT of GDI. Alternatively, Heidi can use an OpenGL
    driver and send OpenGL commands instead. I believe it also has a Direct3D
    driver that few people use.

    wrote in message news:4942741@discussion.autodesk.com...
    Hello,

    as I understand, Heidi is the 3D rendering model, developed by Autodesk,
    which is used in the development of AutoCAD and other Autodesk products.

    Since I knew that AutoCAD uses OpenGL hardware acceleration, I thought, that
    AutoCAD is developed using OpenGL. But now it seems to me that it's not so.

    Can someone tell me is Heidi using OpenGL or not, and more details on how is
    AutoCAD using OpenGL acceleration.

    Any related links and information will be appreciated.

    Thanks in advance.
    Alexander
    Please use plain text.
    Contributor
    Posts: 12
    Registered: ‎11-07-2004

    Re: Heidi and OpenGL question

    08-30-2005 11:19 PM in reply to: sangata
    Thanks for answering.

    Ok, but otherwise, apart from drivers does Heidi use (is built upon) OpenGL API?

    Alexander
    Please use plain text.
    *Scott Sheppard [Autodesk]

    Re: Heidi and OpenGL question

    08-30-2005 11:25 PM in reply to: sangata
    No. Heidi has its own API. The API eventually boils itself down to driver
    commands, depending on the driver being used, but the API is platform and
    device independent. Heidi (HOOPS Extensible Immediate Drawing Interface) is
    the child of HOOPS. HOOPS has a database. Heidi does not. So Heidi was
    developed as an offshoot of HOOPS - not OpenGL.

    wrote in message news:4943718@discussion.autodesk.com...
    Thanks for answering.

    Ok, but otherwise, apart from drivers does Heidi use (is built upon) OpenGL
    API?

    Alexander
    Please use plain text.
    Contributor
    Posts: 12
    Registered: ‎11-07-2004

    Re: Heidi and OpenGL question

    08-31-2005 12:30 AM in reply to: sangata
    Thanks a lot Scott.

    All the best.
    Please use plain text.