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*Pérez, Juan de Dios Manjón
Assign materials again
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37 Views, 1 Replies
11-02-1999 06:42 AM
The last month I asked you:
How can I assign a material associated with a BMP file to a HT_Renderer?
I am waiting your answer....
Regards
Juan de Dios
How can I assign a material associated with a BMP file to a HT_Renderer?
I am waiting your answer....
Regards
Juan de Dios
*Weiss, Richard
Re: Assign materials again
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01-04-2000 03:17 PM in reply to:
*Pérez, Juan de Dios Manjón
Juan,
Sorry for the delay, we have been very busy and can only get to public
questions as time permits.
Basically, there's no way to directly load a BMP file with Heidi, however
to load image files of various formats (including BMP), you would need an
image file library -- I think there are a few freely available on the
Internet. Once you have the BMP file loaded into an HT_Image, you can
assign that to an HT_Texture and then set that into an HT_Material.
"Juan de Dios Manjón Pérez" wrote:
> The last month I asked you:
>
> How can I assign a material associated with a BMP file to a HT_Renderer?
>
> I am waiting your answer....
>
> Regards
> Juan de Dios
Sorry for the delay, we have been very busy and can only get to public
questions as time permits.
Basically, there's no way to directly load a BMP file with Heidi, however
to load image files of various formats (including BMP), you would need an
image file library -- I think there are a few freely available on the
Internet. Once you have the BMP file loaded into an HT_Image, you can
assign that to an HT_Texture and then set that into an HT_Material.
"Juan de Dios Manjón Pérez" wrote:
> The last month I asked you:
>
> How can I assign a material associated with a BMP file to a HT_Renderer?
>
> I am waiting your answer....
>
> Regards
> Juan de Dios

