Hi gilesht,
Thanks for your question.
It seems you don't know how to modify an existing sketch when you are out of sketch environment, right? An easy way to do this is just find the sketch you want to modify on the browser node, and then right mouse click on the sketch, and choose "Edit Sketch", then you should be able to enter the sketch environment to do any modifications you like. I also attach a picture here:
Thanks,
Frank
Hi Frank,
When I right click on Sketch1 I don't have the Edit sketch option. Do you know why? Please see attachment.
Best regards.
It looks like you created a base feature, inside this base feature you created a sketch. Then you created a body using one of the base feature modeling tools. then you exited the base feature. Then you deleted the body(s) you created in the base feature. We show the sketch that is inside the base feature. To edit these sketches wrapped in the base feature edit the base feature. It is the first feature in your timeline.
Not, knowing what you are trying to do... this is an odd workflow and not something we would expect in normal use. Maybe you can describe what you were trying to do and we can help with a more direct way?
Hi Kevin,
I'm trying to build a solid model of the part shown in the attachment. I've already build such a model and was trying to modify it by trying to edit the sketch. That's when everything went bad. So I'm trying to start from the spline you see in the attachment.
Best regards.
Here is a video for making that shape as a fully defined single sketch.
Any time you have a part and have questions, pass it on. We enjoy making videos like this that show a full design because we can pass on tips that are hard to document or explain in writing.
I am glade you found it useful.
+1 on what Frank says. Most of the time I find this sort of thing useful because it stimulates ideas about how to solve design issues, not necessarily because I've hit a wall.
Audio comments would be good, but even better would be text, and freezing on the key points like a slide show, or at least pausing a second- several places in this video I had to stop and back up multiple times in order to catch the exact fraction of a second where I could see what menu item was being selected- and I'm moderately familiar with these tools by now. I think it would be very confusing for a new user to follow, due to the speed, particularly when gestures are used to select tools. For the learn section adding text descriptions ("select the Sketch- Point tool") to the videos would increase comprehensibility 1000%.
I still find the order of operations for the constraints tool confusing. A global guide or reference on using constraints would be helpful. What is the overall logic to the use of the tool? I have not seen this described in the learning section. There is a definitions list of what the various constraints are (which is mostly obvious), but not much on how to actually apply them. Searching through the resources, this is an often asked question. Say I have a line I want to constrain as tangent to an arc or circle- do I select the constraints tool first, or the line, or the circle? What if I want the line to move to the circle- do i first select the point at the end of the line, the whole line, the circle, or all at once? Before or after selecting the constraint I want? I've figured out the answers to some of these questions through trial and error, but there should be a step by step description on using constraints.