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Active Contributor
lord_of_shred
Posts: 29
Registered: ‎06-29-2011

Import animated character in Showcase 2013

28 Views, 3 Replies
11-15-2012 07:27 AM
Hello everyone,

I'd describe myself as experienced user with Maya/MoBu/Mudbox and so on. But for my current job I've to create new custom envrionments for Showcase (a program I've never touched before). These tasks are easy.
However, I was wondering if it is possible to get an animated character into Showcase.

Now I started with a test rig and animation. 4 Joints, smooth skin bind, 200 frames of animation. I tried to export the complete rig with the animation baked to the controllers/joints and also I tried a fbx file with a geometry cache appended to it. Both I couldn't open (with the animation) inside of Showcase. I discovered the "import fbx animation" possibility in the helpfiles and tried it out (although as I understand it, it just gets the translation/rotation information out)...which resulted in nothing more than the static model of my fbx object.

So my question is, is it somehow possible to export an animated character (which is animated by deformers (skin or something else)) to Showcase or is showcase unable to perform these tasks?

Thank you very much.

So long - Leo
Maximum creativity means maximum CPU Power ;-)

// Latest animation short //
https://vimeo.com/46085748
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*Expert Elite*
DarrenP
Posts: 7,200
Registered: ‎09-13-2007

Re: Import animated character in Showcase 2013

11-15-2012 07:36 AM in reply to: lord_of_shred
i don't believe showcase can do that
its not really made for what you are trying to do
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Active Contributor
msreckovic
Posts: 48
Registered: ‎08-07-2008

Re: Import animated character in Showcase 2013

11-15-2012 07:58 AM in reply to: lord_of_shred
Only the rigid transformations on the objects will come in. It doesn't matter how those transformations are computed, as Showcase internally runs the fully fledged FBX SDK to compute the results; however, those animations need to eventually resolve into transformation changes, which means no actual mesh deformations, or any other changes that apply directly to the vertices of the mesh, rather than the transforms.
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Active Contributor
lord_of_shred
Posts: 29
Registered: ‎06-29-2011

Re: Import animated character in Showcase 2013

11-15-2012 10:44 AM in reply to: lord_of_shred
Hi,

Thanks for your replies. I "feared" that. OK, it's not really my problem, just something that can't be done, and I've to tell the client ;-).

Thanks for your help.

So long - Leo
Maximum creativity means maximum CPU Power ;-)

// Latest animation short //
https://vimeo.com/46085748
Please use plain text.