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lightcube
Posts: 714
Registered: ‎09-05-2010

Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

155 Views, 19 Replies
11-19-2010 03:55 PM
I've just released a new tool for automating many of the steps in creating a model for the Valve Source Game Engine inside 3ds Max. The tool is not in a final stage, but it is now where I think it can be released for use and input.

Wall Worm Model Tools Download

What this tool does:

1) Makes QC (text files) required for compiling models. The QC parameters are controlled by the models/settings made in the 3ds UI.

2) Set collision models--and automatically apply the necessary smoothing groups

3) Auto-generate LOD models

4) Control LOD switch distances with visual tools

5) Export all models into SMD files along with the QC file

I've only tested the tool in 3ds Max 2011 64-bit.

Please share any feedback and bugs.

Wall Worm Model Tools Download
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

12-25-2010 08:56 PM in reply to: lightcube
I've updated the tool and the video included in the intro post. You can now send models straight from 3ds into Source. The tool also now supports sequences and animations. Watch the video for a demonstration.
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

01-11-2011 01:01 PM in reply to: lightcube
And it now exports textures...
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

03-05-2011 08:01 AM in reply to: lightcube
Some of the most recent additions:

* Multiple Skin Support
* Prop Data Support
* Custom Gibs Support

Also, I started a forum for this and other Source Tools I'm working on at www.wallworm.net.
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
New Member
Vinniemc
Posts: 2
Registered: ‎11-11-2006

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

04-01-2011 03:11 AM in reply to: lightcube
This is some Dam fine work here, and needs to be applauded!
Very good show indeed bud!!


VinnieMc
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Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

04-05-2011 02:10 PM in reply to: lightcube
Version 1.1 is out today. Several additional features, optimizations and bug fixes since my last post. See the full changelog here.
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

04-05-2011 02:11 PM in reply to: Vinniemc
Thanks! I hadn't been to this thread in a while... I've gotten a lot of responses in other forums but your the first on the Area. Glad someone here found it :smileyhappy:
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

04-26-2011 02:05 PM in reply to: lightcube
Version 1.4 is out. Now does batch processing and meshes as well as exporting models and textures (you can do multiple models in scene at once, in other words). Also added support for multiple $bodygroups (which new video demonstrates).

I've also added a new docs page to help explain path setup more for those having problems getting the exporters to work.
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

08-09-2011 06:09 PM in reply to: lightcube
Version 1.58 is out today. Click here for a complete changelog.

Some of the features added since I last posted:

* Batch utilities to create/set/compile multiple models at once
* Batch utilities to create/set/compile multiple textures at once
* Material Library Generator (Source textures to 3ds Max material libraries)
* Maple 3D Convex Hull Wrapper Integration**
* Quick Hull from model with Maple 3D Convex Hull Wrapper**
* Worm Face utility to lift/dump textures from/to faces like in Hammer
* Rad Worm to create map-specific lights.rad files from scene materials
* Soundscaper to create skeleton soundscape file from soundscape entities in scene**
* Fix to output rotation of model when using Use Local Origin
* Many other additions, changes, fixes


** Features denoted with (**) require a valid installation of Convexity from Maple 3D.

I have also started a series of videos on using 3ds Max for Source Level Design. You can find it on my Youtube Channel.

Enjoy.
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.
Mentor
lightcube
Posts: 714
Registered: ‎09-05-2010

Re: Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

09-06-2011 09:32 AM in reply to: lightcube
Video on getting your 3ds Max materials into the Source Game Engine.
Shawn Olson

Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin

3ds Max 4/Gmax - 3ds Max 2015 SP1
Mudbox 2009-2015

Windows 7 x64
i7 930
12GB RAM
Geforce 480x2
Please use plain text.