I am trying to import a character into Unreal Development Kit that I have modeled using Maya. I have applied some mocap data to my character using MotionBuilder. I found a short run, idle, jump and death sequence then applied them using the story window, plotted them to the scene and also plotted them to my characters skeleton. I saved the file as an FBX and then imported it into the Unreal Development Kit.
Everything worked great, I was able to create a material from the textures in maya and apply it to my character. When I view the animations in the UDK as expected I see on long animation that includes all of the animations that I had set up in MotionBuilder (run, idle, jump, and the death animation).
My question is how do I create individual run, idle, jump, and death animations from the imported data or am I importing the FBX data into the UKD the wrong way?
Is there a way to set up individual animation sets or takes for each animation that I want to use in MotionBuilder before I export it to UDK?
Is there a cut scene editor in UDK that I am missing?
Is anyone exporting custom characters and animations with FBX?
Anyone have the proper workflow for custom animations from FBX to UDK?
I was currious because I cannot find a copy of ActorX for Maya 2011.
Thanks
Dewdle