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Exploring 3ds max scenes
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2 Views, 5 Replies
03-14-2012 04:37 PM
Hi everybody!
I have a scene made in max of a building and i would like to use that and transform that into a kind of game but its just for exploring the scene with the keyboard and the walls can´t breasted(i think its the right word xD)
How do i do that and what software do i need besides 3ds max?
Please help me
I would be very grateful.
I have a scene made in max of a building and i would like to use that and transform that into a kind of game but its just for exploring the scene with the keyboard and the walls can´t breasted(i think its the right word xD)
How do i do that and what software do i need besides 3ds max?
Please help me
I would be very grateful.
Re: Exploring 3ds max scenes
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03-21-2012 11:17 AM in reply to:
Kryter
The phrase you are looking for is "with collision". Collision makes objects solid, so you can not pass through them. For an interactive walkthrough, something the user controls that handles collision, your best off looking for a 3D Game Engine. I linked to Unity below. It's free for non commercial (non-business) use, and fairly cheap if you do choose use it for business.
http://unity3d.com/
If you want something like a movie, something the user can not control, you are best off animating a camera to "fly through" the area inside 3Ds Max. Just don't make it pass into objects. This process is much easier to do then using a game engine.
Best Regards,
Avotas
http://unity3d.com/
If you want something like a movie, something the user can not control, you are best off animating a camera to "fly through" the area inside 3Ds Max. Just don't make it pass into objects. This process is much easier to do then using a game engine.
Best Regards,
Avotas
Re: Exploring 3ds max scenes
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03-21-2012 02:28 PM in reply to:
Kryter
Thank you for your help
I think I'm going to do an interactive walkthrough so I will need 3ds max and unity. The only problem now is the programming at Unity.
Re: Exploring 3ds max scenes
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03-21-2012 03:29 PM in reply to:
Kryter
Unity isn't bad, it's mostly visual object based programming, and what you're doing shouldn't require that much work.
Digital Tutors has an excellent Unity section at http://www.digitaltutors.com/training/unity-tutori als. The first lesson is free!
Best Regards,
Avotas
Digital Tutors has an excellent Unity section at http://www.digitaltutors.com/training/unity-tutori
Best Regards,
Avotas
Re: Exploring 3ds max scenes
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03-23-2012 08:02 AM in reply to:
Kryter
Thanks alot for the help
Your tips have been very helpful xD
IbericWolf
Your tips have been very helpful xD
IbericWolf
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07-15-2012 01:17 AM in reply to:
Kryter
Reviving this thread is probably not going to be popular but I don't get around here much.
Unity does have a built in First Person Controller that can be used out of the box for a simple walk-through, programming already done.
Drag it into your scene, go to game mode and you're up and running.
Just remember when importing your FBX files from Max to select "add colliders" in the Inspector panel.
EDIT: Forgot to mention, Unity free can be used commercially until you reach the $100,000 mark.
http://unity3d.com/unity/faq
Unity does have a built in First Person Controller that can be used out of the box for a simple walk-through, programming already done.
Drag it into your scene, go to game mode and you're up and running.
Just remember when importing your FBX files from Max to select "add colliders" in the Inspector panel.
EDIT: Forgot to mention, Unity free can be used commercially until you reach the $100,000 mark.
http://unity3d.com/unity/faq
