Autodesk has made big changes! YUCK!
Okay, I made a woman in zbrush, nothing complex, however I was just trying to get a proper displacement in Maya 2009.
Now here's where things get weird!Using several Zbrush methods I got the weirdest displacement (see grey woman) as supposed to the nicer version (red woman) in zbrush. So I had an idea to bring it into mudbox for a better result thinking that mudbox 2009 and Maya 2009 would work well together!
Anyway, I (after trial and error) successfully imported my character into mudbox and TRIED to generate a displacement 32bit tiff. According to what i read on these boards, Mudbox generates it with a LZW compression that Maya can't read (why would mudbox do this??) so, I generated an .EXR (whatever that is) and, according to the info, change it into a 32bit uncompressed tiff. Well of course, I thought this would work!? NOPE!, the map is the wrong kind or different than usual (see map pic) so I tried some tweaking in Maya to make it work but no success. I even made the tiff into a .MAP file. (The map should be grayish according to what i have seen.) SO far the best results from mudbox so far is an 8 bit PNG file, however this looks baaaaad (low rez) So I've taken my zbrush knowledge and seen some old mudbox tutorials that MAAAY shed some light on this without success.
So does anyone know how to take a 32 bit displacement from mudbox 2009 and bring it into maya 2009, I wish this wasn't so difficult there are a vast array of settings to go through to try and make it work!
Thanks in advance!