I find both ZBrush and Mudbox to be great software, my preference is definately Mudbox, but I could do with ZBrush if I had to. and even though I'm not interested in switching to ZBrush I think it's great that it exists, as Pixologic definately are innovative and continously brings new features to the table of digital sculpturing. features of which the best may be picked up and enhanced by Skymatter.
and although I practically prefer Mudbox towards ZBrush across the board when it comes down to actual 3d sculpturing, one thing that I actually prefer with ZBrush IS the navigation scheme. Sonk mentioned that it seemed to be made for people using pens (which I'm sure it is, and I am) but I can't see why it would be harder to use it with a mouse than a pen?
some things I'd like to comment on:
for example, the navigation scheme is ass. i have no trouble using it myself up and until you fill your canvas with the model and you're stuck with no null space to work with.
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in ZBrush 3 there's a white frame that appears in edit mode, even if you have zoomed your model to fill the entire viewport you can navigate your model as usual if you place to cursor within that area.
The majority of the really cool features like zmapper, came from the community. |
it was released as a free plugin, but it was released by Pixologic.
as for the 2.5d versus 'real' 3d debate, Mudbox and other OpenGL powered software gets '3d perspective' for free, as this is part of the hardware OpenGL functionality. ZBrush does not use 3d acceleration and instead implements it all in a software renderer. drawbacks are of course that they can't utilize all of the premade accelerated functionality of OpenGL, the advantage is that they can hone their software renderer to be otimized for 3d sculpturing and is able to use any possible trick to speed this up. this is very much unlike OpenGL which while hardware accelerated, is not optimized specifically for 3d sculpturing, nor can it take the same shortcuts that a specialized software renderer can since it has to offer a solution to a wider range of uses.
equal killer art is being made by users of Mudbox and ZBrush alike, so obviously none of the packages are a limiting factor.
I prefer Mudbox, I prefer the way the brushes interact with the mesh, I prefer the smoothness and look of the OpenGL viewport/shading, I prefer the way layers and object handling works, and I prefer the overall user interface. but again it's a
preference. I have no doubt that alot of people
prefer ZBrush. and their preference is no more right or wrong than mine.