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I love sculpting in Mudbox on the initial levels of a character,still do,as you can do far better at lower levels in Mb because of the fantastic tools like the scratch brush and the fact that you have smoothed poly real 3d display.And the feel of sculpting on a smoothed mesh is far closer to real sculpting, zb the faceting of the mesh can get in the way while doing lower res.Moment the polycount goes up the performance drops in mudbox,a smooth stroke starts to develop wierd angles .
Also Im not able to subdivide all the accessories to the same level.Damn id be happy with just the ability to use more than the 2gb of ram.I can work up to 13 mil polys on my laptop with zb3 real time and fast response.with mb I can work very very slowly with 4.5 mils and stepping levels can take a few minutes not to mention opening files and closing them.
Performance on a quad core 4gb dell machine running xp64 zb3 performs smooth at 37 mil polys ,I can have five characters in a scene all detailed.
Mb in the same config maxes out at the same level as on the laptop.
Zb3 has its quirks and the workflow is a steep curve to learn but once you learn it its fine.Crashing etc happens on some configs and bugs are a a problem once in a while but usually there is some way to get your stuff done.Id say right now I dont see how life could go on for me without ZB3.
Mb 2 should rock with just a 64 bit release considering how good it is in the current state. Im sure it will be a lot more than that with the chameleon engine etc and maybe a posing solution!
i hear what you guys are saying but even with the 2.5d many things could have been handled better or could have had a more elegant solution. In fact the worst things have nothing to do with 2.5d
Like the ui. The ui could have been a lot better and a lot simpler. and there is no reason that the ui has to take up your whole screen in a way that makes having two monitors useless. the 2.5d isn't the reason you can't detach menus and put thm on your other monitor.
Or the navigation, there is no reason that they couldn't have made it so that you can do the traditional alt-click navigation or at least been given the option. In fact there is no reason why they couldn't have stuck to the industry standards as far as keyboard shortcuts and navigation is concerned.
The UI is not really a problem, it was more that you can't have shortcuts keys for everything. The navigation is to do with the fact that it isn't a 3d app. In mudbox you have a camera which is rotating around a 3d object. In zbrush you have a tool on a canvas which has to be picked up and rotated. Zbrush navigation is more akin to a paint program navigation.The perspective in 3.0 is a hack, and isn't very good. They tried to change the navigation options for 3.0, because they know how it irritates so many people, but couldn't do it, because it's not an easy task, it's a fundamental problem.
I think it's a real problem for zbrush. They are at some point going to have to do a complete rewrite of the code to make it a 3d app, or real 3d apps like mudbox are going to eventually eclipse it, not to mention the fact that a lot of the bigger 3d apps will soon all have their own in-built sculpting, painting etc. Zbrush is going to end up on the sidelines, because I don't know where it can go from here with it's 2.5d crap..
Does anyone actually 'paint' textures on models anyway though. Surely it's all photo projection and clone sampling.
even if this app has a non-standart interface.
modos textures is 100 times better then before but the sculpting sucks...you should try that out
The UI is not really a problem, it was more that you can't have shortcuts keys for everything. The navigation is to do with the fact that it isn't a 3d app. In mudbox you have a camera which is rotating around a 3d object. In zbrush you have a tool on a canvas which has to be picked up and rotated. Zbrush navigation is more akin to a paint program navigation.The perspective in 3.0 is a hack, and isn't very good. They tried to change the navigation options for 3.0, because they know how it irritates so many people, but couldn't do it, because it's not an easy task, it's a fundamental problem.
I think it's a real problem for zbrush. They are at some point going to have to do a complete rewrite of the code to make it a 3d app, or real 3d apps like mudbox are going to eventually eclipse it, not to mention the fact that a lot of the bigger 3d apps will soon all have their own in-built sculpting, painting etc. Zbrush is going to end up on the sidelines, because I don't know where it can go from here with it's 2.5d crap..
They constantly have to think up workarounds and hacks to try and simulate 3d, and it never turns out the same as a real 3d app.
The 2.5d was a great idea at the time zbrush started, because it allowed more polygons with fast performance on slow systems at that time, and beat any other app by a long way, but now, with the rate of technological progress, faster systems, and especially when mud2 comes out, 2.5d it seems rather archaic and unnecessary.
Every 3d app have to simulate 3d in a 2d enviroment...Unless you 3d print your work, it will always be a 2d image, no matter what app you use.
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