Community
Effect file Effects/MBStandardMaterial/MBStandardMaterial.bin loaded and compiled:
Technique MBMaterial passed validation in effect Effects/MBStandardMaterial/MBStandardMaterial.binUsing shader compile flags -DVERTEX_PROFILE=glslv -DFRAGMENT_PROFILE=glslf -DCG_PROFILE_GLSLV=1 -DCG_PROFILE_GLSLF=1
Additional flags:
Effect file Effects/MBStandardMaterial/MBStandardMaterial.bin loaded and compiled:
Technique MBMaterial passed validation in effect Effects/MBStandardMaterial/MBStandardMaterial.binLoading program from file: Shaders/PickerVertex.binLoading program source for the profile glslv, compiled with -DCG_PROFILE_GLSLV=1Adding compile option : -DCG_PROFILE_GLSLV=1 Loading program from file: Shaders/PickerMatrixSkinnedVertex.binLoading program source for the profile glslv, compiled with -DCG_PROFILE_GLSLV=1Adding compile option : -DCG_PROFILE_GLSLV=1 Loading program from file: Shaders/PickerDualQuaternionSkinnedVertex.binLoading program source for the profile glslv, compiled with -DCG_PROFILE_GLSLV=1Adding compile option : -DCG_PROFILE_GLSLV=1 Reporting error:
source: /buildforge/Mudbox_2013_Linux64_Build/src/Mudbox/plugins/GeneralImage/GeneralImage.cpp
line: 2308
function: void GeneralImage::LoadQTImage(const QString&, bool)
message: Can not load icons/roll.png.
OPERATING SYSTEM
Name: Microsoft Windows 8 Pro
Version: 6.2.9200
Service Pack: 0.0
Architecture: 64-bit
Registered User: Wolfox
Language: en-GB (0x809)
Domain Role: 0
Total Physical Memory: 16296 MB
Total Virtual Memory: 8388607 MB
PROCESSOR
Number of Processors: 1
Logical Processors: 8
Manufacturer: GenuineIntel
Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Version:
Description: Intel64 Family 6 Model 42 Stepping 7
Address Width: 64
Number of Cores: 4
Max Core Speed: 3401 MHz
VIDEO
Card Name: NVIDIA Corporation
Memory: 1279 MB
Driver Name: GeForce GTX 570/PCIe/SSE2
Driver Version: NVIDIA GeForce GTX 570
Video Mode: 1920 x 1200 x 4294967296 colors
APPLICATION
Version: 2013-x64
Build ID: 201211191711-851723
Hi all,
I am having a very annoying problem with Mudbox (2013 SP3). Almost each time I paint over my model and my cursor exits the object that I am painting on, Mudbox crashes. Exiting the object means that I paint over an object and I move my cursor outside of it or when the cursor hovers over a different object than that I was painting on.
Does anyone know how to fix this or perhaps have a suggestion?
Thank you for your time!!
System Information:OPERATING SYSTEM
Name: Microsoft Windows 8 Pro
Version: 6.2.9200
Service Pack: 0.0
Architecture: 64-bit
Registered User: Wolfox
Language: en-GB (0x809)
Domain Role: 0
Total Physical Memory: 16296 MB
Total Virtual Memory: 8388607 MB
PROCESSOR
Number of Processors: 1
Logical Processors: 8
Manufacturer: GenuineIntel
Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Version:
Description: Intel64 Family 6 Model 42 Stepping 7
Address Width: 64
Number of Cores: 4
Max Core Speed: 3401 MHz
VIDEO
Card Name: NVIDIA Corporation
Memory: 1279 MB
Driver Name: GeForce GTX 570/PCIe/SSE2
Driver Version: NVIDIA GeForce GTX 570
Video Mode: 1920 x 1200 x 4294967296 colors
APPLICATION
Version: 2013-x64
Build ID: 201211191711-851723
DarrenP
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Can't find what you're looking for? Ask the community or share your knowledge.