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I don’t know if it was mention already but i think i found a bug with painting on “stacked” UVs. It only happens within the center line of vertices. Take a look at the picture, the stroke near the center of line become screwed when trying to paint even a basic color.
will this be address in the service pack?
I don’t know if it was mention already but i think i found a bug with painting on “stacked” UVs. It only happens within the center line of vertices. Take a look at the picture, the stroke near the center of line become screwed when trying to paint even a basic color.
will this be address in the service pack?
Can you import this lowRes mesh into service pack 1 and try painting again. The bleed has been adjusted.
The problem seems to be still there with mirror “on” or “off”.Same artifact while painting on a stack UV where they share common vertices on the mesh. On other parts like say a arm, you can paint just fine(since there are no connecting vertices). I hope you guys address this in future version it would be great for game artist!
Also, what is up with the Smooth brush? Even with power maxed out, it seams to be really weak. I’m used to being able to smooth things out pretty quick in ZBrush.
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