Technically reflection/refraction should be added to the combination of diffuse and lighting info. You can find some more detailed information in the 3ds max help
here. For a more image based version of that see the mental ray PDF
here, pages 41-44 (47-50 actual page number). The PDF includes a pass breakdown where you can see how the elements are output and can be combined.
Vignette should be a simple modulated exposure adjustment using a Photo Lab with negative Exposure value. Input a radial ramp (Image Generation > Radial Ramp; Start:Black; End:White; Adjust ramp values to fit) into the Mask input. Set the Photo Lab Masking (Photo Lab > Masking Tab) to Channel:Red (or Green or Blue).
Anything else?
-Eric