Suddenly I feel all clueless. Any help is appreciated.
Olden days there was a curve inside the old keyer which removed the black edges from cg. Then 2013, punchback blend mode workd. 2014, I cant seem to find any ways. Where should I look for removing the black edge from cg renders?
thanks
majush
If you are in Batch land and combining with the Comp node, there's a Premultiplied/Unpremultipled toggle for both the Input and Output. If it's a Matte container out on the timeline, the Comp effect there has the same toggle to say what the source is.
Hmm. Are there any other effects involved, or is it just plain, composited over a background? Is the source an image sequence such that you could upload a frame of the original fill & alpha to take a look at?
When nothing else works use pixel spread:
Divide the fg by the alpha.
Pixel spread expand the divided fg by the alpha.
Comp the pixel spreaded fg over a bg with the alpha.
Have you tried Analyze / Z-Sort . when I've had the same issue that has fixed it for me.
just simple front and matte over a lighter bg. so far only pixel spread helps. divide works on some halos. I really wonder why the old school stuff got taken down. I heard somewhere that punchbak transparency is meant to do that same job and in 2013 i remember it worked. now in 2014, all hope is lost and cuddling pixelspread on a regular basis.
The same curves that used to be in the old Keyer are still on every Action surface in the Blending controls. And I think there's still a Matte Curves node in Batch which does the same thing if you use it to do the comp 🙂
If your CG doesn't comp correctly when you divide the front and matte (or with the new comp node set the input setting to Premult) then the issue is with the CG, not with flame.
You shouldn't be using the curves to comp CG these days anyway. That was a seriously old workflow from the days (pre flame 😎 when dividing wasn't avaialble, and even less necessary with the new comp node.
Now if you are pulling a luma key from footage and want to get rid of black edges, using keyer curves can be the best route, but CG should ALWAYS divide perfectly. If it doesn't you should send it back to the CG people because something is wrong and you will waste a ton of time trying to fix something that should never come up.
or just don't bother going back and use pixelspread and get the pictures out of the door and be done and go home and...
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