Hi folks,
I'm trying to use a displacement map to raise the surface of a caption into a bevel.
A while back a created this character in After Effects using a 3rd party plugin called freeform. This works like Displacement map by pushing a surface in z according to a matte layer.
The fiddle was to get the nice pointy peaks. I put a bevel effect on the text (I can't seem to attach more than one image to a post any more so I'll put this in a reply) and then drew thin stroke lines over the text. Then I used these lines and a few matte shrinks and blurs to create a displacement matte that did the job.
I'm wondering if this is possible in Flame?
Either more directly or is there some way to shrink the matte of the text to be left with the peak lines. Or perhaps there's a bevel effect somewhere?
Any ideas?
Cheers
http://i420.photobucket.com/albums/pp283/HalloweenJack2/FFinal0-00-01-12_zps4c9a8ce3.jpg
I can't seem to get attachments to work.
I hope it's ok to post these links. apologies if not.
http://i420.photobucket.com/albums/pp283/HalloweenJack2/F0-00-03-08_zps3c5bf7af.jpg
http://i420.photobucket.com/albums/pp283/HalloweenJack2/FDisplacementMatte_zps16796fdd.jpg
Any other ideas folks?
I'd love to be able to do this in Flame. Although I can create it in After Effects I can'e export it to Flame in 3D.
Cheers
Sorry, I thought I'd replied to the message 3 from Grant...
Thanks Grant but that way creates bevels of equal width so it doesn't work on fonts with varying thickness to their characters.
Even if you choose a font with vary even thickness it gets messy on junctions of lines.
It can't really get that nice pointy look.
in a nutshell: not possible. You could manually paint up each face, but all the edge-normal extrudes (specifically 3d text's bevel and pixelspread's stretch) don't stop when they hit each other so making those nice chiseled shapes isn't doable in a procedural way.
Can't find what you're looking for? Ask the community or share your knowledge.