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Create a reflection using a normal pass on a 2d object

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Anonymous
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Create a reflection using a normal pass on a 2d object

Hi,

is it possible?

I will receive a 2D object and a normal pass. And from that I need to create some shperical image that will be mapped on to the image without being in 3D space. I know it's somehow possible in Fusion using some global pointers.
Is something similar possible in Smoke?
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BKM
Advisor
in reply to: Anonymous

Normal Maps and other cool things are available in Flame. I am sure that you could fake it on your object with a bicubic and then process it out and then add it back into Action to keep it 2D. Or maybe with Source Nodes.

Flame/Smoke Editor
Check out the Premiumbeat Smoke Blog
http://www.premiumbeat.com/blog/category/smoke-2/

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